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Hey everyone, welcome to part 6 of the my 3D Pokemon RPG in unity course. In this video, we'll make some improvements to the Dive action implemented in the previous video.

I've attached the scripts files below so you can use it as a reference while following

I hope you like the video :)

Next video - https://www.patreon.com/posts/69255727

Files

Lecture 5 - Improving Dive Action.mp4

Comments

Darrell Willis

Also I don't know who may be watching this two years later, buuuuuuuut... If for whatever reason you attempt to do the dive coroutine and the model doesn't move (effectively diving in place), then go into the inspector for the Player, hover over the animator and click the box labeled "Apply root motion". The other animations have it removed from their poses, but this one (Since it has root motion) must be applied with the Animator or else you'll jump without moving

Phương Duy

amazing course . thank you so much. can i ask when the next video release ? cant wait for build combat system :)