Home Artists Posts Import Register

Content

#### Author's Note ####
I ended up spending way too much time preparing the classes lol. And remember, we have new chapters for Energy Eater on Tue, Thu, and Sun at 10 A.M.(GMT-3) going forward.
Sorry for the delay everyone. I ended up messing up when this chapter was supossed to go live.
##################

[{Quick Tier 1 Evolution} already saved enough data to create a proper blueprint for the next tier of SP. System will now generate the classes available for user Cassandra to pick from. Four classes have been generated.]

Four windows appeared in front of me, all very similar to my status screen. But instead of reading through all of them, I decided to go one by one and clear out any doubts.

~~~~~~~~~~~~~~~~~~~~
Celestial Hunter - Fledgling
Attribute Bonus: 1 point per level
Body + Mind +
Memory - Energy

Guided by the stars and driven by necessity, the Celestial Hunter hones their skills through relentless pursuit and celestial guidance, balancing intellect and physical prowess.

Skills offered with the class:

Starry Guidance - Active - Fledgling
Cost: 1 Energy
Draw upon the wisdom of the stars to find your way and hunt more effectively.
Reveals hidden paths and tracks, making it easier to locate prey and navigate to your destination. Effect is boosted when under starlight.
Duration: 10 minutes

Hunter’s Endurance - Passive - Fledgling
Reserved Cost: 1 Energy
Your time in the wilderness has hardened your body, increasing your stamina and resilience.
Increase defense and stamina.

A Celestial Hunter is able to acquire skills that empower them when under the light of the stars and improve their tracking abilities and their ability to hunt their prey effectively.
~~~~~~~~~~~~~~~~~~~~

“I have questions. First, the bonus point, does it mean I will get one point on both Body and Mind, or one point to place where I want? And the Energy with a minus sign, it won’t reduce my Energy, but it means it won’t increase as often. Right?”

[The attribute bonus is the free point that can be manually allocated by user. While there is an added benefit of both Body and Mind increasing as user level up. The specific ratio cannot be accessed until the class is picked, but user can assume that in the Celestial Hunter class, both attributes will increase at the same pace since both share the same symbol. When user reach the limit of tier 1, both attributes will have naturally increased by the same amount. User’s Energy will not be reduced, but while in this class, Energy will have a reduced growth rate comparing with Memory.]

“But that doesn’t mean that both attributes will increase together. Like, it’s possible that I get 5 points on Body during the first 5 levels, and then 5 points to Mind on the next 5?”

[That is a possibility.]

“How does that work? I mean, so far I got one point, which was like telling 10% of the SP to work on a specific area. Why is there an increase?”

[Tier 1 particles are more effective than tier 0. Because of that, they are able to perform more tasks while utilizing less SP. The extra points come from that excess SP that will not be necessary to perform the same task. This is part of System’s framework, which makes sure that every point in any attribute has the same effect, no matter the level or tier of user.]

“That makes sense, I think. Another question. That talks about starlight, and the light of the stars. Does the sun counts? It is a star.”

[Although the sun is a star, for the effects of the skills mentioned in the class, it will not count. The class was generated due user’s use of the night sky in order to guide user’s actions. For that reason, the class uses the low light of the stars during the night to improve user’s capabilities. However, the possibility of a skill being created that would include sunlight in the effects exists.]

“Yeah, but that’s still conditional, and forces me to have a separated skill just for it. Not to mention it is a possibility. Don’t get me wrong, it would be nice to be able to move around at night better, but that’s an unfavorable condition. For now, I think I should focus on my strengths. Also, another thing. Those skills. Do they come with the class or I can choose to take them?”

[Skills gained through acquiring a class function the same way as skills acquired through level up, or through any other mean. User is able to choose if said skills will replace another, or if they will be forgotten.]

“Got it, Let’s go for the next class then,” my eyes moved to the screen to the right. At the same time, the System pushed the Celestial Hunter class back.

~~~~~~~~~~~~~~~~~~~~
Wandering Scholar - Fledgling
Attribute Bonus: 1 point per level
Body - Mind +
Memory + Energy

Among the ancient trees and starry nights, you found wisdom and strength. The Wandering Scholar blends the pursuit of knowledge with the resilience of survival, gaining insight from the world around them.

Skills offered with the class:

Insightful Strike - Passive - Fledgling
Reserved Cost: 1 Energy
Your keen understanding of anatomy and weak points allows you to strike with precision.
Vital points of enemies become more apparent.

Guiding Wisdom - Active - Fledgling
Cost: 1 Energy
Your experience and knowledge make you a natural teacher. By sharing your insights and lessons, you can inspire and strengthen your allies, enhancing their abilities and morale.
Increase the effectiveness of allies’ skills, and makes instructions more easy to understand.
Duration: 10 Minutes

A Wandering Scholar is able to acquire skills that focus on knowledge and learning. Both in the aspect of acquiring new abilities and teaching them to others.
~~~~~~~~~~~~~~~~~~~~
“Ok… this is kind of neat. But I don’t know. Guiding wisdom would be a waste. At least for now. Also, I would have to share you with others, and I don’t even know if that’s possible,” I frowned. The System had mentioned some things that hinted at giving others their own version of the System, but we never talked too much about that. Not for a lack of curiosity, but what would be the point on placing that kind of pressure on me now?

[User is capable of sharing System with other humans.]

“Fuck… Ok, I didn’t want to know that. Not right now. I need to stay alive before anything,” the squeal of a boar echoed in the forest below. With every second that passed, the sound became more and more desperate, punctuating my statement. Any animal would have the decency of killing its prey before eating, only an Eater would keep it alive while it ate, “Yeah. No. I don’t know how long it will take for me to be able to increase someone else’s ability. Also, even if that first skill sounds useful, it should only work against things that I know about, right? It mentions my knowledge of their anatomy. It shouldn’t work on an Eater.”

[That is correct. User would need to study being known as Eater for the skill to trigger consistently.]

I scoffed, “Yeah, like that is going to happen. You don’t study monsters, you either run from them,” my eyes turned to the forest, “or kill them.”

[Acknowledged. Would user like to continue?]

“Yeah, let me see the next one,” turning a bit more to the right as the screen for the Wandering Scholar moved to the background of the cave, I started reading through the third option.

~~~~~~~~~~~~~~~~~~~~
Sage Survivalist - Fledgling
Attribute Bonus: 2 points per level
Body Mind
Memory Energy

Having survived the wilderness, the Sage Survivalist uses their knowledge of the natural world to sustain themselves and others, combining practical survival skills with wisdom.

Skills offered with the class:

Nature’s Bounty - Passive - Fledgling
Reserved cost: 0 Energy
Your deep connection to the forest allows you to find sustenance and medicinal herbs with ease.
Makes finding edible and medicinal plants easier.

Emergency Shelter - Active - Fledgling
Cost: 1 Energy
Once you have a shelter, surviving in the wilderness becomes much easier.
Increase stamina recovery and a minor healing effect when in a temporary shelter.
Duration: 1 hour.

A Sage Survivalist is able to acquire skills that focus on what is needed to survive and that tailor the environment to their will.
~~~~~~~~~~~~~~~~~~~~

“Damn, that’s also pretty good. But… I’m not sure I need that. Like the Nature’s Bounty thing. Wouldn’t you be able to help with that, Sys?”

[System is able to identify plants if user has the necessary knowledge to do so on her own. In that case, System would simply speed up the process. If user would make a mistake during the identification process, so would System. With the skill, mistakes will not happen unless the plant is under the effect of a skill or has SP on itself.]

“Well… that’s fine, I think. I trust enough in my knowledge of botany. Besides, if I died because I ate some bad plants, Pops would kill me. He spent so long teaching me about what I can and cannot eat in the forest that I wouldn’t hear the end of it,” I let out a chuckle remembering the time my grandpa scolded me through the bathroom door after I ate some bad berries.

[System agrees. The healing effect of Emergency Shelter would not be strong when comparing to {Body Regeneration}.]

“Yeah. For now, all those options are very specific. Like they do focus on what I’ve been doing, but they are too specific. If the last one is the same, can you try to come up with other classes?”

[If user wishes to see more classes, System will have to generate new options. This process will take approximately 24 hours. If the same request is made once more, the time between generations doubles with each new request. In addition, some functions of System will become unavailable during the generation. System is unable to specify which functions and the moments they will be interrupted.]

“What? A full day, and then it starts to double? And why are some functions becoming unavailable?”

[Ever since integration, System has been analyzing user’s actions. A subroutine was created to prepare the classes being offered. Since it was a low priority operation, it did not cause any issues with System’s functionalities. To generate a new class, the subroutine will become a priority and occupy a large portion of System processing power.]

“Can’t you still generate but as a subroutine?”

[That is possible, however, the time frame increases to 240 hours. Or 10 days.]

“Fuck me. Ok, let’s hope this last one fits what I need better. If not, I think I’m going to go with the Celestial Hunter. Or maybe the Wandering Scholar, just for the weak point attack,” I sighed.

[Acknowledge. The last class was generated with user’s combat capabilities in mind.]

~~~~~~~~~~~~~~~~~~~~
Formless Monk - Fledgling
Attribute Bonus: 1 point per level
Body Mind
Memory Energy +

A master of adaptability, the Formless Monk draws inspiration from nature to refine their combat skills. By observing and incorporating the movements of animals, elements, and celestial bodies, they become an unpredictable and formidable warrior.

Skills offered with the class:

Formless Series - Passive - Fledgling
Reserved cost: 0 Energy
The core of the Formless Monk’s training, this skill allows the user to observe and learn from the world around them, integrating these lessons into their fighting style.
Grants the ability to learn new combat techniques from observing nature. Each new technique learned can become a skill of the Formless Series, expanding the user’s repertoire.
This skill is necessary to utilize and acquire skills from the Formless Series. If this skill is removed, skills from the Formless Series cannot be used.

Formless Boar Charge - Active - Fledgling
Cost: 1 Energy
Number of uses available: 0/2
Channeling the raw power and ferocity of a boar, the Formless Monk delivers a powerful tackle that combines speed and strength.
Increase speed and power of one attack as long as you are moving in a straight line.

Formless Steps of Prey - Active - Fledgling
Cost: 1 Energy.
Inspired by deer, and other animals that live as prey, the Formless Monk moves with grace and agility, making it harder for opponents to land a hit.
Increase reflexes and strength of lower limbs of the body.
Duration: 10 minutes.
~~~~~~~~~~~~~~~~~~~~

“Ok, now this sounds interesting. But what about Formless Series? What’s up with that? Wouldn’t it basically be a waste of a Memory Slot?”

[Due the complexity of the Formless skills, a skill is required to function as the control center of the series. You can think of it as a brain for the skills themselves.]

“Wouldn’t that need some reserved Energy then? Since it would need SP to command all that?”

[Memory also exists thanks to SP. Each available Memory has enough SP to function as the brain of the Formless series without the use of extra SP, which would be there in the form of Energy.]

“Ok… And what if I keep that skill in the {Memory Bank}?”

[This would make all the skills from the Formless Series unavailable. However, user would still be able to acquire new skills from the Formless Series.]

“I see… And those skills. Do I have to keep them all in my memory or can I place them directly into the Memory Bank, while I organize everything?”

[User is able to place said skill in the {Memory Bank}.]

“Perfect. Then that’s the class I’m choosing. The other classes are good, but I need firepower, and that fits the bill. Better than any of the others, at least. Also, I thought all classes only came with two skills.”

[The number of skills that come with each class is dependent only on the class itself. Having the first three classes following the same pattern of two skills was only a coincidence.]

“Neat, either way. I want that class.”

[Acknowledge. For a final step, user is required to prepare Energy for the advancement.]

~~~~~~~~~~~~~~~~~~~~
You have chosen the Formless Monk class.
To advance to this class and to tier 1, you will need to spend 15 Energy.
Energy Stored: 0/15
~~~~~~~~~~~~~~~~~~~~

“Why is there a fourth step? You only mentioned three!” I protested. Sure, it wasn’t a big issue and there was still enough Energy in {Energy Storage}, but it was about the principle of the thing. The System lied to me!

[System made an oversight when explaining the advancement. Spending Energy to change user into a new class was something that always would need to happen. System considered said process to be an obvious and expected development, as almost everything System does requires Energy. User’s complaint has been archived, in the future System will be more thorough when explaining new concepts.]

I rolled my eyes, “Can’t you just say I’m sorry?”

[System is a tool, not a person. Hence, the word I would be misplaced on System’s speech. However, System is able to say the following. System is sorry for the confusion it caused.]

And now I feel bad. It’s like I’m trying to bully the System, “That’s ok, Sys. I was just caught off guard. Can you transfer that Energy from {Energy Storage}? Would it be the same ratio of 10 minutes as it is to send the Energy to me?”

[System is able to perform said task. The transfer ratio is the same as user mentioned. Every 10 minutes 1 point of Energy will be transferred from {Energy Storage} to Class Advancement. In 150 minutes, the advancement will be ready to start. Once that happens, all user need to do is go to sleep. Once user wakes up user will have the Formless Monk class and be at tier 1.]

“Ok, do you mind if I take a nap now? It’s been a long day and I’m tired. I know it’s still early, and the sun is out, but it’s not like I have any way to distract myself.”

[User can take naps without System approval. The process of advancement was completed. All user requires to advance is to supply the energy required and then sleep. If user sleeps now, there is a possibility that once user wakes up, the advancement will be completed. Only then System will require user’s input.]

“Great,” I yawned and pulled the blanket over my head to hide from the sunlight, “Wake me up if you need anything,” it didn’t take long for me to fall asleep, and with luck, once I opened my eyes again, I would be at tier 1.

Comments

No comments found for this post.