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Camera version: v1.0.2
Released on: 10-may-2023
Compatible with: A Plague Tale: Requiem 1.5+, Steam
Documentation: https://opm.fransbouma.com/Cameras/aplaguetalerequiem.htm

Features:

  • Full, unlimited camera control (gameplay, cutscenes, photomode)
  • Controller or mouse/keyboard control over the camera
  • Field of view (FoV) control
  • Tilt
  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
  • Camera shake controls in both manual movement (for hand-shot videos) and camera paths
  • Timestop
  • Frameskip
  • HUD toggle
  • Hotsampling (resize the game window to any resolution) / Window border removal
  • Cutscene DOF removal
  • Vignette, lens flare, lens dirt removal when camera is active
  • Pillarbox/letterbox removal in custom aspect ratios
  • Higher Level of Detail selection
  • Game speed control (slow-motion, speed up)
  • Higher resolution for shadow maps
  • Ability to go undetected (for action shots)
  • Ability to become invincible (for action shots)
  • Configurable keybindings
  • Configurable gamepad buttonbindings

Changelog:
v1.0.2: Fixed for game version 1.5.0.0
       Added camera shake for camera paths and camera movement
       Added reshade support for camera paths via the IGCSConnector 2.0
       Added Keybinding for appending a new node after the active node on the current path
       Added 3 camera position save slots (Ctrl-F6/F7/F8 to store, F6/F7/F8 to recall) when the camera is active.
v1.0.1: Fixed for game release v1.3.0.0
v1.0.0: First release

Comments

Anonymous

Thank you!

Anonymous

thanks! can't wait to make my shots <3

Anonymous

Thank you!!

Anonymous

not sure if its related to the tool or to the game, when i activate the freecam it switchs the contrast a little bit higher than in the game. Anyway again pretty nice timing, love it :D

Otis_Inf

When you activate the camera it will remove the vignette, so the image might be a bit brighter. While this might at first feel weird, a vignette is easy to apply in post processing but harder to remove when it's in the shot, hence I remove it :)

Anonymous

hm okay didn't think about this effect because i was a bit irritated while trying to shoot a "castle" direct in the first chapter when i saw this^^ but good to know, i only use vignette in my Cp2077-shoots didn't thinkt it would be such a big difference in Plague Tale :D

Anonymous

game exe doesn't seem to show up in the exe selection

Otis_Inf

don't run the game as admin as that's not needed. If you insist to do that, you need to run the igcsclient also admin

Amy Chocolates

Please ask "UNCHARTED ™: When will the camera be updated!

Anonymous

Awesome stuff as always! Is there a way to enable the free cam and keep the changes made on the in game photo mode?

Otis_Inf

If you have a controller you can switch camera device in the configuration tab on the tools' client to 'gamepad' (so move the camera with the controller) and you can then use mouse/kb to change things in the pm. If you don't have a controller, you can press Numpad . to enable input to the game and press HOME to lock the camera and then use kb/mouse to control the pm, but it's a bit tricky

Anonymous

Will have a play around later today thank you! Just the changes I made in depth of field applied and then when I enable free cam it reset. So will try this later :)

Anonymous

The game has been updated, DoF, vignette, lens flare and dirt removal don't work anymore. Also, it would be great if each of these removals have toggles.

Otis_Inf

Fixed in 1.0.1 I released an hour ago. The removals won't get toggles, sorry

Owen

Hello, I already enabled (injected) the program, but I can only change the FOV when enable the "Enable Camera", when pressing the "Enable Camera" again, the FOV set back to normal. Is there anyway to keep the desired FOV?

Otis_Inf

You have the latest game version with the latest tool version? THere are no errors in the log tab of the igcsclient?

Robert Hoffmann

It also works with the X-Box Live version for PC. Just letting you know.