Shadow of the Tomb Raider photomode mod v1.0.10 (Patreon)
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Camera version: 1.0.10
Released on: 22-jun-2023
Compatible with: Shadow of the Tomb Raider, Steam and EGS
Documentation: https://opm.fransbouma.com/Cameras/sottr.htm
Features:
- Full, unlimited camera control (gameplay, cutscenes)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Game pause / framestep / Gamespeed control
- Camera paths
- HUD toggle
- Setting for higher LODs
- Hotsampling (resize the game window to any resolution)
- Pillarbox/letterbox removal in custom aspect ratios
Changelog:
v1.0.10:
- Added: Ability to configure which gamepad trigger is used for moving camera up/down
- Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).
- Added: Keybinding for appending a new node after the active node on the current path
- Added: Keybinding for deleting the current path
- Added: Keybinding for deleting the active node on the current path
- Added: Keyboard/gamepad support for gamespeed control
- Added: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active.
- Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
- Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots, as well as Reshade support per camera path node.
- Added: Mouse sensitivity slider for people using high dpi mouse devices
- Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower
- Added: The mousewheel can now be used on the sliders to move the value.
- Added: Support for IGCSConnector 2.0+
v1.0.9: Fixed for patch release on 27-sep-2022.
v1.0.8: Port to new IGCS system, implementation of full camera and added compatibility for EGS version