Free Launch pg 28 (final) (Patreon)
Content
1 more page left. I think I'm gonna go ahead and just do that one next and finally be done with this.
Self reflection time. If you don't care about my super deep art thoughts, just skip this.
When I first started the comic, I wanted to see how much detail I could skimp and still have things look good. I tried cutting things out (like certain levels of shading) to see if I could save time, but those pages never felt "good" to me. Also, I don't think I really saved much time anyway, so the strat was kinda a lose-lose. Near the end I said "fuck it" and added in my normal level of detail. I think I'm overall happier with my work when I know I haven't held back (crazy right?).
In the same vein, I also tried to see how little I actually needed to script/storyboard/plan. I did basically none of that. I had the basic idea in my head and I wanted to see if that'd be good enough. Again, this was just me trying to save time, buuuut I don't think it was a good idea. Turns out it's stressful not having a plan for every next page. I'm not totally against winging it for future projects, but if they're gonna be a 20+ page project with a plot and junk, it's probably something I should do.
Something I'm MUCH happier with, was character consistency. I made it a point try and stay on model -something I've always had problems with XD. I mean, I don't think I pulled it off perfectly, but it's definitely an improvement.
So, yeah, I tried some things. Some of it panned out and some didn't, BUT YOU KNOW WHAT? At least I learned. I don't know if this was interesting to anyone, but it sure was cathartic.