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Just to let everyone know, the previous upload had a bug that caused the game to crash when digesting an ally (or eating Nahata in combat). Both issues should be fixed now (I hope)

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Jason hudson

is there a link to the fixed version?

Jason hudson

The glitch is still there

DrakeZephyr

Been having a little play, from the start as I do. I like the, eat anyone anywhere aspect... though wow, that sounds like a nightmare on your end ^^; example. Struck by curiousity, during the fight with Vir over Sichi, the mouse happened to... go missing, since we can do that now. Didn't stop her from discussing events after the fight.. nor from eating Vir. Naturally trying to digest crashed the game... most instances of trying to digest characters has crashed the game... not that I've gotten far enough to check all those out. Maintaining character continuity in your events is going to be hard... so many if/thens. Haven't encountered any new sidequests yet... did see something in a... storeroom? Are we supposed to be able to catch that? Comes painfully close but never get there...

BizarreBlue

Yeah, but it was unfortunately less fixed that I had thought. Hopefully the version the link now goes to is actually the fixed one.

BizarreBlue

Ah, good point. I guess I need a special case to handle starting that fight with her and finishing it without. I'll try to add that to the next version. Hopefully the digestion thing is fixed now. And the quests should be one that is handed out by Messel (again only in the latest version), a few things that are possible if you find the sugar gliders again after choosing to rescue the one in the cage, and yes... you can't catch that squirrel by chasing her, but there is a way to get hold of her.

Irkenfenrir

this whole eating teammates mechanic reminds me of another game called Voradia where eating and regurgitating teamates was part of the game mechanics. Its a pretty fun RPG maker game. I love it when games have stuff like that.

TerraD

I just found this recently and to call what effort you have been putting into this a gem doesn't even make justice to how much work it feels like you need to do with the RPG maker engine. Multiple what-if scenarios depending on who was eaten, whose alive and who is in the stomach is just by itself mind blowing, not going into writing a believable world that makes scenarios feel natural and not forced, the druid/caravan scene itself is a good moment for both points. I am looking forward to the writing going forward more so then anything just from how much care you put into everything. My only gripe with the game atm is how hollow the WP system feels at the current moment, no monster goes for WP, regenerating WP is terrible outside of Inns and it doesn't feel worth targetting due to monsters resisting it, the Scented Net I am pretty sure doesn't actually work. I don't know how to fix such a system though since having a set "health bar" would make some fights aggrivating. 10\10, do not regret finding this.

Irkenfenrir

https://mega.nz/file/Ws0i0SCb#hlMzSrAEOq6jPz4TeWQQP5lD_t_GpIPFkHuUjOP-Cy0