Home Artists Posts Import Register

Content

Way-hay! It’s that time at last! Finally! Yes, it’s release day and boy are we smiling! Today’s the day Little Toscana opens up shop again and serves up even more from its ever-growing menu. The girls are back again and Sal coming with them, this time stealing most of the spotlight and the scenes, even the version name too. Between his machinations as he tries to get her skirt down and her ass up, and his budding new ideas for some Main Story antics, Noe better have some secret plans up her own to make sure she not the next dinner to be served. Sorry girl, but it’s just the start for you! Go see for yourself just what schemes he’s got up his sleeve, as of right now the latest version is here!


“This release, dubbed “Salivate” marks the sixteenth full game release in the NTR branch of the beWilderverse. It’s the first fully focused character release for Sal, continuing the build on our fourth track in the game, and our fourth arc to get a shot at deep development. Not only that but we have a small boost to the Main Story again as things start to rumble there again, step by step. Sal and Noe’s fragile alliance goes further, nearing the end for now even, so while he’s got her within reach he knows he’s got to grab her, and he will. Between prodding Noe’s weak spots to stirring up that irresistible competitive feel in her, and with some luck falling in his lap, our heroine better watch her back this time! She could use some help and we know who nice it is to look at her backside too, so…”

… Enjoy our main course of Noemi’s Toscana Rebirth!


Download Link (Win): NTR v0.16 Windows

Download Link (Mac): NTR v0.16 Mac (Catalina OS Users see Known Issues)

Download Link (Lin): NTR v0.16 Linux


Reminder! Just a heads up, remember that if you are playing with saves from before v0.12, Save Files now are located in AppData folder (or non-Windows equivalent) instead of the root folder!


Noemi’s Toscana Rebirth v0.16 – Salivate

This jumping update adds another set of 20 full days as Noemi in her life struggles, and that’s more than just her debts. This time updating adds the first triple play to the Sal arc, drawing him up to 8 scenes, as his partnership with Noe continues to bare fruits. Meanwhile, the Main Story takes a single step forward after a long while at rest. It’s one small step for us, one giant leap into dangerous new schemes aimed at Noe! We’ll feed more of this beast in good time, but for now it’s time to let other plans pay off!

- Technical information

⦁ Version: 0.16 (“Salivate” Release)
⦁ Weight: 2.71 GB
⦁ Weight Packed: 2.12 GB

- Content

⦁ 4 Full Scenes (for 73 Total).

⦁ 84 New Scene Rendered CGs (for 1049 Total)

⦁ Added 20 new days to the playable game time for True Mode (now up until the end of Day 269 / Month 9 Day 30 - Thursday)

⦁ 5 Completely New Gameplay Rendered CGs (for 182 Total)

- 3 New Waitressing Outcomes for the Restaurant Manager section, 1 each for Kriem, Frankie and Kelsey, completing their Lv2 block for Good Outcomes. This also completes the first subblock of any job + level for all girls.

- 2 New Noe Self Improvement Outcomes for the Downtime section, 1 each for Yoga (Open Mind) and TV Binge (Romance). These Outcomes bring both activities’ chains to 4 links.

⦁ [New to Brave] 12 New Gameplay Rendered CGs (included in total above)

- All 12 are New Waitressing Outcomes, 3 each for Noemi, Kriem, Frankie and Kelsey.

- Added now are a new Proactive Success Outcome (Tier #2) for each girl as they boldly act to increase their tip earnings for the day, and succeed greatly. These are currently the highest earning outcomes in the game by far.

- Also includes are new Reactive Success Outcomes (Tier #2) for each girl, counters to the newly added Alice/Beth traps from last version.

- Lastly, a new set of Reactive Neutral/Failures (Tier #2), triggered when girls play it safe but there are no traps in fact set for that job that day. These outcomes are slightly more generous for earnings and stress compared to the base starter versions of this same attitude type.

⦁ ~30,000 New Words of Text and Dialogue


- Features

⦁ Continuation of the Sal arc, it’s first time as the major focus the fourth arc to be majorly developed to 8 scenes total and counting.

⦁ The revival of the Main Story arc, bringing that back into our focus for a while as we see some more restaurant battling become a part of the game again, and see more personalities on Easy Street clash. This arc is now up to 20 scenes, as the early Act 1 wraps and we see a transition to a new Act 2.

⦁ Another rebalance of the Nerve system of unlocks for all the gameplays, this time a smaller refinement built on the back of the last version’s major reshuffle. Now the entire list of Nerve points is all good for something as every value from 1-20 unlocks more sexy and better Outcomes overall, across the board in the Restaurant Manager!

⦁ In addition to the point above, we’ve added a new UI widget to Sal’s side of the road showing off all ways Nerve increases will help unlock new Outcomes in the game. Now you the player can see the underworkings of the game from the surface. The new UI is as much a heads up as to what’s still to be implemented as it is for what’s unlockable for now, but this helpful screen will allow players to see step-by-step how each of the jobs are being updated, and where the hotter, higher level outcomes are to be found.

⦁ Also reworked is the Trap section on Sal’s screen, now with light up icons and a direct readout of the trap chances, added since we were already cleaning up the rest of the screen. We haven’t rebalanced the trap chances, just updated the UI, but now it’s looking much more like a game screen than before.

⦁ [New to Brave] Added the first slate of Mid-level trap counters and Tier #2 Proactive/Reactive sets in the Waitress job to all girls as part of the Restaurant Manager section, deepening the new layer of tactical play we added to the gameplay section last update. There’s even more to be gained from the risk and reward of a higher Little Toscana rep, because not only do the traps get tougher now as Noe’s Rep flourishes, but the counters get bigger and brasher too. The girls get very provocative when set to be Proactive as well, with a new set of flirty, even dirty, outcomes to earn.


- Community Feedback

⦁ We’ve added some simple UI pieces to help sand out some rough edges in the game experience. Specifically we’ve added a middleman pop-up when pressing the Home button, so now a “Unsaved Progress Will Be Lost” message rather than jumping straight to the Main Menu. This will save some heartache for anyone how makes a slip press of the button. Also on our list is fixing a glaring typo on one of our tutorial boards, for a cleaner look and feel. We’re still looking for places like this to improve the game where we can so if there are things about the Noemi experience you’d like to see improved, do tell us!

⦁ We’ve taken another pass at some older scenes, particularly from versions v0.1-3, updating and fixing some typos send in by various players. Thanks for the notice to a number of guys and gals!


- Known Issues

⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirt_v0_16_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!

⦁ We’ve altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any.

We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discordserver if you do come across any, we sincerely mean that.

Files

Comments

No comments found for this post.