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Hey there, all our fans out there, here she is! It’s time for a steaming hot plate of Noemi, to make your ‘pasta’ go al dente! Find the game link below, but first, an appetizer of what we’ve got on the menu!

“This release, dubbed “The Team Woes and Grows” marks the fourth of our game release in the NTR branch of the beWilderverse. Now that war has truly broken out on Easy Street, it’s time to get to get the war council fully stocked! While Noe faces up to concerns with Brad being overworked in the kitchen, a new face appears with a job application and sob story in hand. What could go wrong next for Noemi? This release also marks the first appearance another rival for Noemi, one that’s bugged for her years and may also be after her affections, plus another large expansion to the Restaurant Manager gameplay and the Downtime/Day Off Activities too! See for yourself what Sal’s opening salvos are, and how to start training up Noe as we go, so…

… Enjoy our main course of Noemi’s Toscana Rebirth!
 

Download Link (Win): NTR v0.4.1 Window

Download Link (Mac): NTR v0.4.1 Mac

Download Link (Lin): NTR v0.4.1 Linux

 

Noemi’s Toscana Rebirth v0.4 – “The Team Woes and Grows”

With this update, we can spend another week at Little Toscana, now up until the end of Month 2, Week 1 (that’s 37 day, just FYI)! We’ve pushed the main story ahead again so we can expand the cast just as we’ve always wanted, plus we’ve opened the Beck and Roy arcs too. On top, we’ve another scene pushing the Brad/True Love story arc further and hotter! The game got a serious balancing pass on the gameplay side, new helpful UI to denote active multipliers in the Restaurant Management side, and plenty more outcomes as Sal beings to set traps for the ladies. Watch Out! As for Noemi’s day’s off, she can now take part in Yoga, Poker and TV Binging in whole new ways as she trains herself in becoming more Open Minded, Competitive and Romantic all the while. It’s a heft update for sure!

- Technical information

⦁ Version: 0.4 (‘The Team Woes and Grows’ Release)
⦁ Weight: 651 MB
⦁ Weight Packed: 298 MB

- Content

⦁ 5 Full Scenes (for 20 Total).
⦁ 50 New Scene Rendered CGs (for 240 Total)

⦁ 15 New Gameplay Rendered CGs (for 42 Total)

- 12 New Restaurant Management Outcome CGs

- 3 New Day Off Activity CGs

⦁ Added 7 new days to the playable game time (now up until the end of Day 37 / Month 2 Day 7)

⦁ New Downtime Activity Variants for “Self Improvement”: Yoga, Poker and TV Binge Watching.

⦁ 1 Rewritten short repeatable scene, Poker 1, fixing mistaken reference to the rules of traditional Poker instead of Texas Hold’em which is being played.

- Features

⦁ Expanded Day Off / Downtime Activities System, adding new UI management for dynamic icon displays, and new ways to spend days off. Noe can now choose between relaxing for the day as usual or to spend some cash (add to her debt) to up her stats at last! These stats can affect scene choices later in the game, as well as improve outcomes and earning in the Restaurant Manager sections, so get them while you can!

⦁ Continuation of the Main Story arc and introduction of the Beck and Roy arcs, plus the continuation of the Brad/True Love arc. At the end of the Main Story now, Frankie will be joining the team, and so the ground is laid for her to join the team!

⦁ Further expanded playable beta test of the Restaurant Management gameplay, now adding Sal’s attempts to interfere with Little Toscana’s daily operations. If Little Toscana’s Rep is high enough and Sal has declared war after the street party, Sal will have set chances of setting traps in the Waitressing and Cooking activities (later the Entertain one too). Fall into a trap and you’ll have a really bad day! That means lower tips and a loss of reputations, so you’d better start thinking about playing defence sometimes! As Little Toscana’s Rep grows and Sal’s declines, he’ll get more hands on and pull out the bigger guns… but for now only his first level of interference is active. 

⦁ Added more info to the Save Slots UI so you know more about the game save state, such as the in-game day of the save.

- Community Feedback

⦁ Thanks to feedback from players over the last while, we’ve taken on the highs and lows of the gameplay and used it to balance the game. Day Off activities are now more relaxing for Noe, while stress and base tips earned have been adjusted too. The reputation costs of Proactive tasks and hits to rep for traps have been dramatically increased too!

- Known Issues

We are thrilled to report that there are no known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that.



v0.4.1 Patch – Small Engine Update / Bug Fixes #1

This patch is an ease of use update, taking on feedback received from players since the initial release of v0.4 and building upon the game in simple ways as we ready for more substantial improvements in coming versions. Some simple bug fixes and UI improvements are included, and most significantly a simulate feature has been added to the gameplay so players can quickly skip outcomes and land on the summary if they so choose.

- Content

There is no new content beyond the original v0.4 content additions listed above.

It is worth noting, one small balancing addition has been made for v0.4.1, softening the conditions on the Main Story arc scenes around the Street Party section. Now once you have started the first of trio of scenes, the following 2 scenes will play as scheduled regardless of if your debt stays below the threshold to start them. This should mean the main story plays out smoother now.

- Features

⦁ Added a Simulate Function to the Restaurant Manager Gameplay. This allows the player to simulate the day’s activities from the management screen, jumping directly to the end of day summary screen rather than see the outcomes as they happen. This allows players to avoid repeat outcomes, lessens the appearance of grind, and speeds up the pace of the game in parts if they so choose.

⦁ Added a behind the scenes framework that will allow for the addition of tutorial panels that will explain and aid in the gameplay as help pages. These will come in a future release, but as of now the base code is in place to build the system in without difficulty.

- Community Feedback

⦁ To combat confusion with creating saves, we’ve added a text readout to the centre of the Save/Load UI, directing you to the labels on the bottom of the Slots. First of many helpful UI tips and tutorials incoming! Thanks to a few people for this one!

⦁ We’ve fixed up a bug in the New Game option which was messing with some of the settings on start. All’s good on that front now, and a thanks to Bailey Nelson for reporting the issue.

⦁ Saves made on Mac builds should now be sent to a beWilder specific folder on your file structure now, whereas before it was being lumped into the community unity games folder. Cheers to Art for the heads up.

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