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Hey there, our Bold fans! Finally, Agents of Heels has reached a full v0.10 version ready for all fans consumption, what a mighty fine accomplishment! There’s still plenty more to come, and many more occasions to cum too, so jump in to our big bad mission in its entirety at long last and slash out as only our girls can make you do! Enjoy it our friends, grab the game and be sure to check out the patch notes below!


Download Link (Win): Agents of Heels v0.10.5 Engine Update Link!


Heads Up! We’ve included the Saves given out last time, pre-Mission #2 and ready for each of the paths through it. We’ve renamed them to SaveSlot97, 98, and 99 so they don’t get muddled up with your own.



0.10.5 Engine Update Special (Additions)
 

- Technical information

⦁ Version: 0.10.5
⦁ Weight: 2.34 GB
⦁ Weight Packed: 1.58 GB

- Content

⦁ The early scenes in the game, specifically the opening “Mall Chase” and “Morning with Mark” have been completely redone by Spook. These scenes and their paths are now updated to fit the improved style of writing in the latter sections of the games, as well as clean up prickly wordings. The content is still the same, the game’s early story hasn’t changed.

- Features

⦁ New “Infinite Save System”! Now you are no longer tied to 7 slots, you can have as many saves as you like! Make as many stops along Nat’s 3 distinct and perilous paths, grab a checkpoint before any unspeakable act you desire or take a trip down memory lane to pick up on any plot points you might have been too giddy for the first time!

⦁ UI Update! The Save/Load UI has been whipped into shape! It’s now as tight as a certain Red Head’s rock-hard ass! With these improvements you can now see more info about each SaveSlot, including Nat’s Stats, Important Story/Mission data and the Save Location too. Now there’s no guessing as to what you’re getting with each slot!

⦁ Inbuilt Save Explorer! You can now find and facilitate any and all Save data from directly within the game. No more messing around in your file systems pregame to find your past progress, with this new feature you’ll be able to find, move and load your saves between versions from anywhere on your computer while you are knee deep in the beWilderverse! A heads up though, this can only be done while in the main menu, and individual saves can be imported as many times as you want so do be careful not to overload the same files needlessly…. It may get messy in your file folders.

- Community Feedback

⦁ As suggested by sithkhan for the last update, we have added Save Files and a note on how/when to use them that start with each of Good/Corrupt/Bad Nat paths the day before Mission #2. We’ve kept that same practice this time too. Y’all will be able to enjoy all the paths with ease! Be forewarned though, if you use these files without having played the path up to that point before, you’re going to miss a lot of content, contest and details, so be smart about it!

⦁ Thanks to Bailey Nelson for reporting issues with the scene framing to the required resolutions. Thanks to this we’ve got the scenes loading content correctly to the right display settings. Hoo-rah!

- Known Issues

⦁ This is a holdover notice from the last update, just FYI. We found and fixed a bug with the game saves from the Pre-release. Anyone who completed Mission #2 in any path from the v0.10 Pre-release, you must replay the mission as the outcomes are now saved and hence it will mess up the rest of your game. As stated in the point above, we have supplied rescue saves beforehand if you really need them.


0.10.1B “Full” Patch Notes (Additions)

- Content

In Addition to the Content listed below in the main body of the release, the full release adds: 

⦁ Added Bad Nat Playable Mission 2 Scenarios

[SPOILER] An additional scene containing two distinct playable path endings that cross paths with the Corrupt main story path. Outcomes may be decided by player choice, but the potential for a choice will be linked to players’ past actions (or inactions). Choices have consequences on the way to Mission #2!

⦁ 40 new CGs and 10,000 new words of Text and Dialogue.

⦁ 1 new temporary outfit for Natasha: Masquerade Mission Suit.

⦁ 1 new temporary outfit for Catwoman: Sticky Finger Socialite Dress.

⦁ 1 new temporary outfit for Scout: Balaclava Bandit.

- Features

⦁ Fully complete Mission #2 playthroughs Bad Path, completing Mission #2 once and for all in all paths. Players now have a 3rd distinct entry way and goal for Mission #2, based on past choices, adding 2 new endings and potential outcomes of the Mission, making a total of 6.

⦁ Consequences of Natasha’s previous actions, or inactions as the case may be. in other parts of the game. Nat’s treatment of others will be the test of loyalty in a critical moment and will play a decisive role in future pathing.

- Community Feedback

⦁ As suggested by sithkhan, we have added Save Files and a note on how/when to use them that start with each of Good/Corrupt/Bad Nat paths the day before Mission #2. Now y’all will be able to enjoy all the paths with ease! This is a part of our apology for the wait. Be forewarned though, if you use these files without having played the path up to that point before, you’re going to miss a lot of content, contest and details, so be smart about it!

- Known Issues

⦁ We found and fixed a bug with the game saves from the Pre-release. Anyone who completed Mission #2 in any path from the Pre-release, you must replay the mission as the outcomes are now saved and hence it will mess up the rest of your game. As stated in the point above, we have supplied rescue saves beforehand if you really need them. Our bad on this and we’ve got it all covered now!
 

0.10.0 Pre-Release Patch Notes

- Content

⦁ Added a whole new day to the gameplay!

⦁ Added Good and Corrupt Playable Mission 2 Scenarios.

[SPOILER] Currently 2 massive scenes, each a distinct playable path that intertwines and crossovers at points, essentially making it 6 scenes joined together. These scenes come complete with both Text and CG variants.

⦁ 101 new CGs, 24,000 new words of Text and Dialogue.

⦁ 3 new temporary outfits for Natasha: Agency Issued Wetsuit, Sneaking Bathing Suit, and Entertainer’s Body Suit ‘The Rose’

⦁ 1 new temporary outfit for Annette: Oriental Administrator.

⦁ 1 new character: Maeda’s Private Hooker #1

⦁ 2 new locations: Mayor’s Luxury Yacht and New York Bay Pier (Restricted)

⦁ New Major Props. Highlights include new weapons for Nat, special lock boxes, helicopter and much more.

⦁ New major special effects including Liquid Dynamics, Heat Effects, Electrical Discharge effects, Fire Effects, Ballistic Dynamics and Floral Effects.

- Features

⦁ Fully complete Mission #2 playthroughs for Good and Corrupt Paths. Players can start the mission in 2 distinctly different ways based on past playing choices, and end in one of 3 distinct ways depending on choices taken and crossover of paths. 

⦁ One last chance to shape Natasha’s main character traits and path, depending on choices and actions taken. This Mission will let you change paths, and it will likely be the last time you can easily do so before the ending, so make your choices carefully. To that intent, there are not conditions or skill checks in this mission, so the choice is left entirely to your judgement.

⦁ Serious consequences and outcomes for all characters involved in Mission #2 including permanent effects that may persist throughout the remainder of the game and in the beWilderverse as a whole, not to mention on Natasha.

- Community Feedback

⦁ We did some fan requested clean up of older scenes and some minor engine tinkering that will allow us some to add in some key engine feature later on when we have time for a proper ‘engine orientated update’ (likely at the end of the game’s production and content creation). This is really work that will go unseen in this version, but it will allow for easier typo fixes later on (again when we have time and an update that’s not already 24k-42 words) as well as whole early scene rewrites and better transition effect speeds. Thanks to the playability feedback from a lot of people for this!
 

- Known Issues

⦁ If you have not completed the v0.8 Scene involving Ivy and the Files by the time you try and start Mission #2 by Day 11, it will play instead. If you don’t hit the bright yellow button on screen at that point you will miss Mission #2 altogether.
⦁ As mentioned last version, some of the new scenes that have important distinctions / variants based on Mission #1 outcomes, are inaccessible due to pathing restrictions if you are loading a save in which you completed Mission #1 in a version before v0.7. Loading a save pre-mission #1 and continuing play from there should resolve this issue… and saves already loaded before and played through in v0.7 should be unaffected. This should be the last time we need to post this reminder as the public build as passed out this milestone now.


Be Bold and beWilder!

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