Brave Release: AoH v0.9 (Patreon)
Content
Download Link (Win): Agents of Heels v0.9 Link!
Heads Up! Remember to check out the Known Issues below, especially if you are coming from a pre-v0.7 version, we have a holdover from a previous version, so be careful!
0.9.0 Patch Notes
- Technical information
⦁ Version: 0.9.0
⦁ Weight: 2.04 GB
⦁ Weight Packed: 1.3 GB
- Content
⦁ Added a whole new day to the gameplay! +1 Time you get to spend telling our Nat what to do!
⦁ 2 new Story related scenes, one with variants for both Low and Level 2 Infection/Corruption Nat
[SPOILER]1 Scene directly after the files with Ivy, as Nat turns to Miller for answers. Things don’t go as planned right from the start!
[SPOILER]1 Scene to follow up on Scout’s last, where Good Nat can pick up where they left off and seal the deal. Also gives some closure on the Mark investigation!
⦁ Cat’s sub-plot event line with Bad Nat continues… and this one is something else. It will one way or another (depending on your choices), bring Bad Nat/Cat/Monster to a head, and will cement some lasting consequences for this game, and if we can at all make it so, further games to come.
⦁ 1 new repeatable event to increase INT, where Nat and Scout can attempt to study the files for clues on what to do next.
⦁ Typos and important text fix ups to important v0.8 Scenes. Thanks to Dunlop for pointing out a key issue here.
- Features
⦁ A sub-eventline comes to a head in this version, and so serious long-term (possibly even multi-game reaching) consequences will be had going forward. We warned you!
⦁ We fixed issues with the short Car drop off scenes added in v0.8. The proper base Infection level (previous referred to Corruption level 1) now play the correct texts, while the Infection level 2 (previously Corruption level 2) now plays the correct images! The scene should no longer play again after choosing an increased infection if you had the car delivered previously!
⦁ A new simple repeatable activity scene is available from this version on. It involves Scout and Nat reviewing files for clues. For now, this simply gives addition character INT, but will be used as the basis for unlocking future story scenes later.
- Community Feedback
⦁ Thanks to reports from Dunlop, we’ve fixed texts in the Scout’s Stole Files scene (also known as the Scout 69 scene) from v0.8, where Bad Nat uses texts from Corrupt Nat’s path towards the end. It now means she doesn’t wrongly make mention of Miller not being disappeared. He’s still gone! Thanks for the hand buddy!
⦁ We cleaned up a pesky typo in the very first scene, that has plagued us too long. Those early pre-Mission 1 scene will be rewritten eventually for consistency sake, but at least for now your intro to the game should be all the nicer!
- Known Issues
⦁ Notice that massive drop in file size from the last version? We have a reason for that! Unity has a major platform problem when dealing with textures that total a size over 4GB, and so in order to keep the game playable (we mean that seriously) we had to decrease the quality / increase the compression on image from Full HD to simply HD, thereby saving us about 50% or more depending on the image. We suspect this will have little impact on the CGs actual quality (in fact we know because we did something similar to NTR last month and nobody noticed), and our testing on a 2K monitor agrees with us (Unshi's a picky prick at times), so have no fear. We just thought we’d be upfront about this as it will mean some serious unsuspected engine work may be needed before future versions drop! Thanks for the patience and understanding!
⦁ As mentioned last version, some of the new scenes that have important distinctions / variants based on Mission #1 outcomes, are inaccessible due to pathing restrictions if you are loading a save in which you completed Mission #1 in a version before v0.7. Loading a save pre-mission #1 and continuing play from there should resolve this issue… and saves already loaded before and played through in v0.7 should be unaffected.
We’ve added a save from Spook’s own fanboy playthrough that should work as it’s from v0.4. We’ve called it SaveSlot7 so you don’t overwrite it with your old ones. Hope that helps you get to the nasty without much difficulty.
And there we have it! We’re closing in on the big v0.10, but v0.9 has been quite an accomplishment in its own. We are getting into the tender and juicy meat of what’s going on in the shadowy underworld behind Nat’s everyday life, and we know she has some kind of part to play in it all, but what? Possibly most important of all, we now have Nat having the ultimate good time, so we’re going to keep pounding her hard until the end for sure! Soon though… soon… as in a few days we’ll be back on top of her in her next action-packed version! Enjoy what we’ve got here everyone, as we go make plenty more beWilderverse happen and get on top of Nat once more in v0.10!
Bonus Notes from the Devs:
This is the longest update so far by miles. We really push it this time and delivered. This update is packed with 3 extremely long scenes (longer than anyone before) and a new repeatable feature.
Instead of making 10 short and not-so interesting scenes we packed it in 3 longer and sexier ones. We aim for this to give all the necessary information to all paths that need it before heading to Mission2 which we plan it’ll come next version.
We’ve made this one the sexier and most informative update of all so you have a good shaped Nat to confront Mission2 with!
So sit down; read it calmly and enjoy; cause we really plan for you to love it ;)
Be Brave and beWilder!