What's New in The Villain Sim Beta 29 (Patreon)
Published:
2022-07-08 18:03:26
Imported:
2022-07
Content
I can't use words to describe the new feature added to beta 29 so I will let you watch this video and see for yourself. I hope you like it!
You can find Beta 29 here
Additionally here is a more detailed change-log:
New Interaction additions
- Player Body with prop for open game
- Physics interaction props
- Adding sounds to interaction and self interaction
- Hip mirroring when interacting and grabbing in VR
- Interaction thrusting when clicking with mouse
- X-Ray visualization for new props
- Particles thrown for new interaction
- Heroes don't like when particles hit their head
- Heroes react if particles hit them
- Adding Rubber Realistic Toy Prefab
- Adding robot arm support for new toy
Character Creator
- Adding some Glitter to Stocking materials
- Adding Tanga Jeans to Character Creator
- Adding Hunter Costume to Character Creator
- Fixing memory leak in Character Creator caused by the Paint3D textures to be called multiple times
- Adding Unity Top and Bottom costumes
- Improving zoom and adding vertical camera movement to Character Creator UI
- Updating Koharu Hair with less materials
General Bug & Fixes
- Ragdoll head muscle had wrong reference on Selina This also fixes decals looking like projections on Selina head because their parent was the incorrect target
- Fixed tripping over dropped items on desktop
- Subdued head bob when running
- Fix Custom characters gens working if they have no costume to begin with
- Fixing crosshair and other textures having very low resolution on low quality settings
- Instantiate VR and desktop players at runtime on scene start to improve loading time
- Improving z movement of grabbed items using scroll wheel
- Adding partial support for joystick controller
- Fixing buggy Desktop Mode Hands
With this update one of the last missing pieces of the game is now implemented, there is one more interaction that we are missing and this will be delivered on our next release.
Stay tuned!