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Hello

I have been working on this character, Im trying to replicate it as close as possible.

I also added all correct anatomy and I will be importing it to the game in the following days.

Check the dev builds in the upcoming days to have a sneak peek.


Thanks everyone for your support!!

Files

Cloning No.2 Type B (2B)

Trying to make her as close as possible. This character will be available in The Villain Simulator. --------------------------------------------------------------------------------- For more information please visit my Patreon page: https://www.patreon.com/ZnelArts --------------------------------------------------------------------------------- ZnelArts: https://goo.gl/DuUKpA Patreon: https://goo.gl/4Y5a4k VRPorn: https://goo.gl/bCRQtQ Facebook: https://goo.gl/Lp5EzD Twitter: https://goo.gl/mH1yPX GameJolt: https://goo.gl/hHnoe7

Comments

Anonymous

Looks good for a G3

Anonymous

I'm not sure I understand why you are working on a new character when the first character is still incomplete. Having characters that don't react to what you're doing to them is boring. Please work on the character personality and reactions. It was the next item on the list we all voted for. Thanks!

ZnelArts

I understand and that is something Im working on too after fixing the toys interactions. I also wanted to show what I have been working on with this character, it has been a lot and I didnt do any progress with it until now.

Anonymous

Looks good!

Andras Nest

Thanks for the update

Anonymous

Feedback after previewing new Version 7: The weight mapping of the character need work. There appears to be no blending between the mass and the rest of the body. This causes the breast to be static in the center, and look as though the breast is a static object as you move it. In addition the physics would have to be updated to match. I am hoping that the weight map is fixed on the new char. Could not set the height of the HMD. I am not sure if this was an issue due to improper calibration on the Oculus /Steam side, but the game should allow the user to adjust the height. This might be implemented already, but I was not able to find out how to do this in-game. When I dropped a tool, I couldn't pick it up because I was floating over everything. When close to the desks or tables the transition seemed very clunky. When I would attempt to pick something up I would be flung high and low because I was too close to the table and was being pushed up to the table and down to the floor continually. Maybe prevent the user's ability from standing on the table. I don't know that this is needed but would solve that issue quickly. The idle animation of the hands causes there to be a delay in action when grabbing tools, and the feel of the hands do not match the actions due to animation blending. If you look at Robo Recall’s method, they do very quick animations and no idle animation. I think this gives more immersion than the an idle animation that is not reflecting the feel of my hands. I also think removing the idle animations would make the code simpler. That being said I really like your work. Keep it up. These were just some things that were really imersion breaking to me after trying it again.