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In TVS Beta 6 I implemented different Hand Physics for each hand. 


Left Hand

Full Tracking of the controller and will interact with objects with an infinite force. 

Pro: Hand is always where the controller is.

Con: Can cause weird positions on objects because they are pushed over their limits.


Right Hand

Physical Tracking of the controller, this means it will try to follow the controller and react to physical interactions. 

Pro: Objects will push the hand back preventing them to going nuts. Adds realism.

Con: People can feel the hand is left behind when pushing objects.


I would like to know which feels better for you. 

The end goal is to determine which to leave by default with the option to toggle this behavior in some Settings Menu. And will implement this for both, TVS and La Douche.

Comments

Johnathan Moyer

I'd suggest you do like Surgeon simulator does. Physically track the hand, but when the hand stops, make a ghost hand to show where the controller still is.