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Looks like the OBB issue is resolved and the alpha v0.03 is working great now through the Play store. Thanks to everyone who helped out, and a special thanks for the feedback at this very early stage.

So we now have animations and particle effects in for both the Job for the Super Blow attack by Cosmo and The Shocker attack by Frea.. its difficult to capture in a single screenshot but both look pretty sweet.


Also, Frea has the idle animation in place now too (which will go into Shards) and its super cute how she wiggles her ass in chibi form!


Again, if you want to be a part of the alpha Android testing, please fire me an email at delmorphacease (at) homail (dot) com - (Lee, I didn't get your email btw.. ;) ) and I'll send you a link to the closed alpha. Once I get all the specials finished today I may just push it into public alpha, but we'll see what I get done today.



In Shards news, I've got lots more artwork to share in terms of the zones and will do another update today with a comparison post showing exactly what all the new effort is about, and showing why I made the decision at the start of this year to completely bin 90% of the game art..


It should hopefully make sense when you see the new intro village artwork, which is hopefully nearing completion and ready to replace the entire sprite sheets with. It's ultimately about attention to detail, and hitting that next level of quality. It really does make a huge difference.

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