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A busy evening but I've squeezed in a bit of time to start mocking up the missing panels so I can get to a v0.1 I'm happy to release on the Android market for starters.

I've got the concept for a Promo code which i can use to release exclusive boosts for Patreons that time out and validate against my server. Might be as simple as a text resource for v0.1 but trying to flesh out all the missing pieces tonight so I can get ready for a good burn session this long bank holiday weekend.


Found a new bug around the loading of the correct image for the bossses where it is 10 levels ahead. Also think I need to rebalance the player leveling too - Creatures seem to be spot on, although the monsters health needs to rise sharper too.


James messaged me yesterday too saying he's close to finishing the intro for Shards of Eradine (not forgotten about our main focus!). Once we're happy with that, we're going to get this ready for a PC demo build too which will give the player the full run through to the point of the first zone. Should be a very, very exciting moment and the launch of the new animated intro and the new story elements.

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