Weekly Update [2018-06-08] (Patreon)
Content
A bit of respite in the form of voxel art above; this week I had a couple of evenings playing with MagicaVoxel for a tech demo Im putting together and decided to recreate the home scene from Shards of Eradine! If nothing else, its an enjoyable change from having my head stuck in code all day!
Today is Senior Race Day and the last day of the TT madness, so I'll be calling it a day early and hopefully going for a beer with a buddy. Much needed R&R but definittely not taking our foot off the gas as we head towards this new build of ToE.
This weeks key goals:
- All 7 staffs are complete and work begins on the 7 element based outfits
- Fishing maps complete for light, dark, fantasy, electric and Castereggia
- Interface changes and improvements for the fishing mini game. We have a FIGHT camera in a fighting game style underway and icons in progress
- Event System integrated to keep track of story mode progress between devices (tutorial and explanations were stored on a client viable so would mean repeating)
- James got to have a play with the new AR technology in Unity (above) whilst he was waiting for me to finish some code and owning the post cards is going to have some benefits in the new Android build...
- Frea gets some new dialogue to explain the new item system at last and shits on SJW douchebags. A lot. :D
- Achievement bug fixes from the migration and changes
- All the tutorials are back in the game and triggering as they should be again
- Level 1 bug fix finally found and fixed - a repeat of an old bug in the server side code... I definitely code the same way, thats for sure.
- Lots of general bug fixes etc.
In all the chaos this week we havent had chance to fully decide on the new Patreon tier structure. Once TT is over, we should be back to some form of normality on the island That said, we also move house now in less than 2 weeks so that's also going to be fun!
Thanks for playing!
Del @ CryptidTech