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Nothing major thankfully, but we'll be releasing 0.9.9.3 in time for the weekend, likely by the end of play tomorrow at this point rather than tonight.

James has identified the root cause for the glitching on the player against colliders and the fix I've seen looks pretty solid so we're going to spend tomorrow AM getting it in as it is definitely worthy of holding off a build for. No more Cosmo spazing out when you hit a wall or fence! Yay!

Between that, the one-shot bug fix and the general wave of bugs that have been squished, I'm hoping this one is shaping up to be a much happier release!

Note to new Patreons!

The key/link situation is still manual for Shards at this point so please PM me via Patreon for access if you are waiting. I've been doing manual emails/PMs to people where possible but Im behind as we're pushing hard on 0.9.9.3. I'm also GMT just FYI if you're wondering why I don't reply straight away.

Please also note, builds of Shards are for Beta supporters and above only; $2 does not get you access to any builds until you've hit $15 lifetime support, which historically I am considering as enough to get you a full key. 

If you are a current supporter and have $15 or more, you should have got an email recently with a permanent full version key that will continue to work forever. If you didn't, check your spam folder then feel free to PM me just to confirm. 

Also, just to be clear that Beta access keys are exactly that; beta access whilst you are supporting the project. These keys expire if you pull your support until you hit the lifetime support tier for a retail key to this game. These thresholds are likely to change once we hit V1.0 on Shards and Taps finally gets released, and almost definitely change once we announce the next projects, all things going well!

That said, most of you lovely people are in this for the long term and I love you all dearly you for continued support and words of encouragement recently! If you're not already on Discord, come and join the love-in at https://discord.gg/Tf4v4FJ


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