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A WILD THIRD RELEASE APPEARS! Ha! You weren't expecting that now were you! PC BUILD https://mega.co.nz/#!Q9sB3RpL!XPNW9i27fyywzBrxCukh5L8gXRX3TqMTNaPgMpKyvkw ANDROID BUILD https://mega.co.nz/#!8wdWnCYK!2YL7wXhGSQQfDfSlUSOBseuUFaYNcB7W3aOEbA0CpDE James comments: Saw some of the comments on the patreon. A lot of them was easy fixes so fixed them. Here is latest upload which fixes a lot of the bugs they mentioned. Enjoy, and let us know any feedback and comments.

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Comments

Anonymous

Sometimes my monsters will gain negative max integer value experience upon defeating enemy monsters. This resets them to level 1. My game froze once upon defeating a wild monster. After defeating it, I gained experience for doing so and leveled up. Immediately after that, I gained enough experience to immediately level again. After closing this second level up screen, my game was frozen. Bron can still be pushed around, literally. Several world objects remain collision box-less. Reward pop ups still show up underneath the minimap. Vertical movement still forbids additional command inputs. The rare candy item doesn't work. It has no effect and also does not get consumed upon "using" it. There is no error message to indicate whether or not I have simply misused the item, ala Prof. Oak's bicycle style, or if it indeed does nothing. Some building interiors do not have proper exit door textures. So long as you remember which wall you entered from you'll be fine, but otherwise it makes it appear as if you've stumbled into a doorless building That's all I've found for now.

Anonymous

I had the same problem as sofaking with the negative EXP. PP does not decrease after attack usage The movement seems slower than the animation, and the movement should definately be faster, or at least have a run. The Old House near Rye has random corners of beds floating on the ground There's a lot of transparency bugs on sprites I also can push Bron Tail Whip seems a bit overpowered as well That's it for me, Keep it coming