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I just wanted to make a short PSA for those that have not been around my discord and heard the TL;DR of what I've been up to. 

I have a lot planned for the coming months. Some things planned are not directly new content-related, so I am going to share those as the days get closer.

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New Website!

Firstly, I have remade my website! It has a new host, a new look, and more content! There will be more features coming to the website soon. Such as new tutorials, videos, merch, crafts, and more! If you have any suggestions, welcome to DM me here or on discord.

Same URL ~ https://srslysims.net 

If you have any troubles with the new website, let me know! 

If you are having trouble with the new site loading, be sure to clear your browser cookies.

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Future for Patreon

It's been a little over a year since I joined Patreon. This platform has helped me grow and continue to enjoy bringing content to all of you. The community I have here is the best! All of you that have sent me well wishes and good vibes along the way are very much appreciated. I am so proud to have such wonderful followers. You guys really help me get out of bed some days and keep pushing me to be better in many different ways. 

Thank you all for your love and support. 

Next month I am planning to adjust my Patreon tiers. I have been thinking about this for a few months now, and I think I have finally figured out how they should be laid out. For the most part, the tiers will be the same as they are now. But I will be adding new perks to some tiers, splitting up request tiers into different tiers (based on the website commissions section), add new perks I haven't had before, etc.  

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SCCO Roadmap

This month I have been working on a few updates for SCCO.

I have been working on adding new functional items. Including new storage objects with put/take away interactions, grocery savings objects and piggy banks, new functional objects that allow you to purchase ingredients.

Another feature coming this month will be price changes for all EA/Custom recipes, and SCCO ingredients. 

  • SCCO Ingredients have had a price rework. Some prices have been increased. This way you have to start really thinking about what your sim can afford to buy each grocery visit.
  • All crafting costs will be removed, no more having all the ingredients and the recipe still costing you a fee to make it.
  • All retail and restaurant prices will be changed. This cost will be a small price increase from the at-home prices.
  • At home prices of all foods/drinks will be changed. 

I have also been working on a few new updates that will be rolled out during the next few months.

  • Debug interactions for learning recipes
  • More ingredients required for making food (based on serving size)
  • Required ingredients for making food (SCCO Hardmode).

In the coming months, there will also be updates to existing features such as 

  • New and updated subscription boxes
  • Cowplant milking update
  • More manager special types
  • More custom ingredients
  • Recipes to make some ingredients at home
  • Drink machine rework

For the future of SCCO, I have a lot of plans and ideas. Most I will not be going over at this time, but I will go over a few that I have mentioned from time to time in discord

  • Couponing Skill/System 
  • Special "retail" Lot Traits
  • Shopping Traits/Interactions
  • Functional Appliances
  • Functional Objects
  • And of course, more custom foods.

I can't wait for you guys to be able to check out these new features and the others not yet mentioned! I think they will be a really fun and immersive addition.

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Other Creations 

There are also a few mods and creations that I have been working on outside of SCCO that I plan to have out in the coming months. Most I will keep to myself for now... but...

The biggest one  I want to talk about is my Paranormal Bonehilda overhaul. 

I have gotten a few messages asking when this will be released, and all I can say at this time is "Not Yet". I know... I know... I really wanted to get it out now too but it will be worth it (I hope).

The reason for this is, I was DM'd by the awesome animator and creator NecroDog asking to take part in this project. He has offered to help out by making some great coffin alternatives for you to use to summon your Bonehilda. He has made it so these coffins will be functional! Bonehilda will walk in and out of the coffins when summoned. Instead of just poofing into exsistance. So this project is going to take a bit more time than expected. 


There is another large project that I have been working on for years on and off. I really want to get back to it and actually get it completed to share with all of you. 

That would be my PlantSim Lives mod. 

I love PlantSims, they have always been one of my favorite life states in the sims franchise. But... EA did PlantSims dirty in TS4... So I have been working on making them more of an actual life state than just being a "challenge". 

PlantSims will have an entire rework including new interactions, new buffs/debuffs, custom foods/drinks, be a permanent life state, have changes to current features, cowplant overhaul + special pantsim interactions,  new ways to become a plantsim, and more! 

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I can't wait to share what is to come with all of you!

Comments

Anarkia

OMG all that sounds awesome!! You are awesome XD

Anonymous

((HUGS)) I am so glad things are going a little smoother there. I wish you all the best, and look forward to more of your creativity and clever ideas.