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I am dropping some original planed feature.
Mainly, I am speaking about the SLG style battle mini game part.

Ever since I started working on this game, I have gotten quite a few suggestions or rather warnings about this feature, some of them from fellow game developers. And I have been thinking about this for a while. Looking at my working speed and how adding it could further drag down the development, I think it's time I make it official that I will not inculcate it in the game.

Which is really a shame, I have a lot of thought about how the statues will work into the SLG system, but I can not make the adjustment to the battle system script as I saw it. Originally I was hoping I could get enough support in about a year or so enough to bring a programmer to work on the battle system script that I wanted to integrated into the game.

That, unfortunately has kept being kept on hold. And during the time, the game has become so removed from the battle mini game, that backtracking to work on the integration just seems less and less feasible if I want ever to finish this game, and yes I do plan to finish it.

Comments

Anonymous

Glad to hear about this feature, even if it was getting removed. It's just been sitting there for a while now. So what are you gonna change it to now? Bonus modifier based on army morale and size vs enemy+random events and dice roll?

BrokenTorpedo

I will keep using the current method the game is using for the previously known "skip" option. Its' not too different from what you said here. We will see if it need any additional visual latter.