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One feature I plan to add to the HJ/BJ scene is a partner cycling system where one partner will walk off and another will take their place after they finish. To do this, I made a basic walk cycle for the partner rigs in this scene so that they can walk into and out of the scene. It's super basic, but I made sure it was simple enough that it should work with all the different body types of the partners.

The second GIF is a very early test of an IK (inverse kinematic) system that I might use for Ashe's hands in this scene. Basically, instead of hand-animating Ashe's arm movements, I can set her hand to "target" different points on the scene and the rest of her arm will follow automatically. I can't say for certain if this will come into play for this scene, but it's good to have in case I need Ashe to move her body while also giving a handjob.

As you can see all of the art assets so far are very rough and basic. It's probably going to stay that way until I finish animating the blowjob, which is the first interaction for this scene that I'm going to tackle. I'm expecting the BJ to be the most complicated part of this scene, so it might take a little longer to finish than the other interactions, but once it's done the rest of the interactions should come together pretty smoothly. 

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