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Blowjob Animation Demonstration: https://uploadir.com/u/y39x1b4n 

Blowjob with Sound Effects: https://uploadir.com/u/vfqxjhci 

UPDATE: I posted an additional demonstration with sound effects. I didn't feel like just the sound was enough to warrant a whole new preview so I'm just adding it to this one. My hands were a little tied with the sound effects I had available, plus I needed to figure out how to incorporate it with the new code, but it's good enough for now and I'll have time to improve it before release. Subtly, the sound effects change based on speed and depth, such as gagging while deepthroating. In the future I might be able to pay voice actors or purchase full SFX packs to improve the sound quality for stuff like blowjobs.

I have to confess that I probably could've shared this preview plus sound a few days ago had I not gotten myself sidetracked with how to animate Whitemane's hair.

You see, for my previous scenes where I hand-animated the speed and depth of the motion, I typically made hair move believably by offsetting its motion from the main animation. With this new style of scene, I had to figure out a different way to achieve believable motion. After some time I figured out a new way to offset the motion, but I wasn't entirely satisfied with it—after all, if you can change the speed and power of the animation dynamically, you should be able to see the hair bounce as it gains and loses momentum in response to the change in movement. With that in mind, I eventually figured out how I could simulate the physics of a mass spring system and apply that to hair animation.

Even after successfully applying a believable bouncing motion to the hair, I still wasn't entirely satisfied with the effect. It was bouncy, yes, but not as stylized as I'd like it. Even after days of tweaking I couldn't exactly mimic the effect I had in mind. Ultimately I decided it was best to leave it as it is for now and continue with the rest of the scene.

So, why spend so much time studying hair? Because I knew that if I could achieve the effect I wanted with hair, I'd be able to apply the exact same techniques to things like breasts and butts for future scenes, so it was important to me to get this right for the sake of both style and realism in my future projects.

For now, the hair physics is fine enough. I'll do more research into the physics, but mainly I'll be focusing on the last remaining parts of this scene, which are sound and the climax. Hopefully the sound shouldn't be too much of a challenge so really it's just the climax that's left.

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