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After a little bit of tweaking, I prepared the animations for simulation. For this, once again, I bought a month of MarvelousDesigner. I might some day attempt to make morph/bone based clothes, but until I'm 100% happy with the character rig, I will have to do these simulations for each of the animations.

This being the first time actually simulating with this rig and clothes, I need to keep an eye out for any possible issues like here the arm poking through the sleeve. It tells me I have too little polygons in that part, so I need to fix it and run the simulation again.

One thing that this simulation cannot do is account for character growth. The garments would just flip out if the avatar changed too drastically. I circumvent this by removing all root movement, that contains growing and walking, for the simulation. When I bring it back to Blender, I attach the simulated cloth to the root movement, and I now have clothes that work as intended.

The entire animation is done over four separate files. This is to make the entire timeline a bit more manageable. It means that I will have to do the simulation four times total.

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