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[RC6] Fixed an issue with time threshold evaluation for bounties (that one is on Alex' undocumented API!)
[RC5]
Fixed a crash occurring when bounties have a smaller reinforcement size than their preset size.
[RC3] Fixed a very stupid mistake that let MagicBounty detect invalid bounties, but not properly remove them.

(That was not the clean update I was hoping for)

Yet another update with mostly some further work on the Magic Bounties. The main change is a thorough bounty validation script ensuring only working bounty get shown to the player. In Dev-mode the script with precisely log why a bounty cannot be validated.

Additionally I added a new console command [MagicBounty_ListRequirements] for the completionists out there that want to know how to trigger their bounties.

(And of course an assortment of bug-fixes as usual)

I wrote a detailed breakdown on how to write bounties on the wiki.

Wiki page with detailed content

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