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Also returned to my project again inbetween working on other stuff. The time has come to start making materials for the 5th mini game out of 6 which is very close to the end already, at least it's more than half so far. After weight gain, inflation, bloating, muscle growth and body hair it's time to focus on a classic hyper dick growth (which is planned to end with some dick fisting in a bonus part  for those who're into urethral stuff). Also this is another game to focus more on Vityai again instead his brother, however Volk has quite a significant mention here too.

The basic idea is that Vityai is having a horny night thinking about his brother and pleasing himself all possible ways. Just like other planned mini games, this one has 7 levels and just like "Volk's Feed-up Time" and "Vityai's Workout" it has a small background character animation which will experience some escalating sexy changes from level to level animated with two looped frames. This time it's Vityai's dick growing and reaching monstrous sizes stretching across his whole room.

The idea to depict a dark room at night with only black and purple was actually inspired by one of my childhood NES games "Barbie" where it shows Barbie going to sleep in the end of prologue scene https://youtu.be/wkfVkAffXyY?t=101 and also during game over screen where her completely black eyes look like if she is an alien https://youtu.be/_1l2lSaBLXY?t=16 This scene REALLY creeped me out as a kid and stuck to my mind forever! But at least it was inspiring.

The gameplay is supposed to be a classic sliding puzzle where the image is cut onto small squares which get shuffled and you have to put it back in order. It was extremely common in old games but the first example which comes to my mind is a bonus game from Fantastic Dizzy, another game I had as a kid but never beat it. https://youtu.be/8gHEBuzmNIM You got the thing. So, Vityai is dreaming about Volk in sexy poses and you have to put that image together before the timer runs out to beat the level. The farther you go the more difficult the shuffling becomes and the less time you get for solving with each level. I already made the first Volk picture, now I need to make 6 more for each level and then the gameplay concepts will be complete. 

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tredain

Quite a wet dream! And what a fun hyper growth anim, even pixelated it comes through very nicely!