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So, it was impossible for me to wait any longer and I decided to make the post today instead of the end of the month as I was going to do first. Also, I guess it's more comfortable to consume information in smaller portions while I already made a lot of various things and have too much to tell about it.

As I said in my previous little post, my friend have inspired me to try the magic of pixel art and it led to the idea of creating my own game. After I drew my first personal sprite with naked Volk I became so excited from how good it looks it was just impossible to stop already and I kept on doing things. First it was just random stuff which you can see on the first image. It was my first sprite sheet where I was just testing my skills to see what I'm capable for, different angles, different poses, kinks, body shapes, different face scales from tiny to bigger and more detailed. But it turned out so well, especially the weight gain sequence I simply couldn't help but say to myself "Gosh, I can already see it being a game" and from this moment I started to do everything and think more systematically, developing not only images but also different concepts in my head.

Of all possible game genres I chose mini-game compilation where each mini-game is a simple puzzle with different kinks revealed. I can explain my choice by several reasons.

Firstly, it fits the aesthetics of super old primitive games which style I chose for that project. Sure thing we live in a postmodern world where you can create a first person shooter version of Tetris or any other sick and twisted stuff but I wanted to be more classic here. Furry Fandom is full of very talented pixel artists who do amazing sexy animations but I don't see much people who go super old-school and primitive by purpose while for me imitating these technical limitations is a very fun challenge.

Secondly, it meets the concept of a good sexual game. Sex games deserve to be called a separate subgenre of games as they have their own requirements due to their special nature. The main goal of sexual games is to arouse the player and give them sexual pleasure, nothing else, of course if it's not some complex game where erotic stuff is just something secondary and sprinkled here and there. But we're talking about the game which is primitive and can't have nothing extra to impress besides the main subject. It shouldn't be frustrating, it shouldn't be too long or too complicated, nothing should distract your brain from the feelings of your dick lol. Yet the game still should be the game, still exciting, entertaining and not boring. That's why I think simple puzzle games is a very good option.

And thirdly, it's perfect for the first game project in my life. It shouldn't be too big. As I also said in other post, I already tried to make my own game with RPG Maker VX Ace when I was 16-18, I tried to do it THREE times in these years, every project had really cool stuff so far but yet every each ended up abandoned because I had too big ambitions for a young newbie who only just started learning his first game dev software. My games had no plot and I was just creating an endless world full of fantastic creatures but with it having no end it had no point as well because every good thing should be finished and become a complete creation. Any tiny and simple yet finished game will be always BETTER than an ambitious and complex project which never came out as a playable game. So I didn't want to repeat these mistakes of my teenage and picked the genre which has no levels, no locations, no enemies and battle system, no items and so on.

Now about these mini-games themselves. The first project with the most thought and effort put in it turned out to be the one with Volk weight gain sequence I drew on my first sprite sheet, it was the most exciting thing for me. Thinking about the best kind of a mini-game for it I decided to chose a classic matching cards memory game which some of you who love old games can remember. As for me, I remember them being pretty common in old games, like in Super Mario Brothers 3, Super Mario World 2 Yoshi Island or Sonic Advance for GBA where it was used in a Chao Garden tamagochi game, these are first examples from my childhood which pop up in my head. I posted screenshots from them as a visual example. So, the idea I came up with is that Volk should stand in a left corner of the screen, Vityai is in the right corner, sitting in a chair and wanking, the rest of the space is busy with cards having food images on them. Kind of an allegory that Vityai is feeding up Volk to make him fat. The game will have 7 simple levels, the goal is to find all the couples before the timer runs out, Volk will become fatter and fatter with each stage and the difficulty of the game will rise as well but not drastically. The number of cards will get bigger but it's not going to get impossibly hard. As you can see by attached images, I already made a layout of that game which is still in development, I can change and tweak some elements and their design. And yeah, I chose only those food products which were common in Volk's universe, I mean USSR. Russians didn't know about classic fat foods like pizza, burgers, French fries and other stuff in 20th century and their top list of high calorie food was different.

Also, Volk and Vityai should have a simple 2 frame idle animations while you're playing and they're already done too, I compiled Volk's idle animations for all 7 stages in one gif to make it easier to show.

And the most interesting thing is how the game will reward you for winning all 7 levels. I want it to show you a full-screen detailed sexy image with something like "Congratulations!" or "Well done!" written but it's only just an idea for now. Beside it, it will also give you a little bonus game which is more just an interactive animation like all these classic browser sex games which were popular years ago before browsers stopped supporting Adobe Flash. The idea is just rapidly mash the button to make the action go on, fill the meter and let the characters to bust a load, many of you are probably familiar with that concept. And unlike congratulations screen, that concept already has some visual representation! The first thing I did is exactly that bonus thing for a Volk's weight gain matching card game where you should rapidly push the action button to make Vityai fuck his obese brother's navel and then bust inside. It's 80% done, just need to work on Volk's emotions for a second more tense animation a bit and do the blasting finale of course.

That game also already has a title screen, it was the last thing I did just today after all the other materials.

The second mini-game concept I was working on is Beer Catcher game which uses that big round Volk from my sprite sheet. It's pretty obvious that I was excited to work on it along with the first game concept as it's my favorite body shape.
Gameplay idea is that you should catch the beer falling from the sky to earn "bloat points" and avoid catching healthy food like apples, carrots and beet which will make you lose these points. The game will have 7 levels as well, the goal of each one is to get enough points before the timer runs out. Volk's belly will grow after each stage and, since you can catch items only with your hands, the distance between Volk's arms and the top of the screen will become shorter and shorter as your body gets taller and taller which means less time to react on the things you should catch and the ones you should avoid.

And just like Volk's Feed-up Time, this game will reward you with a sexy congratulations screen and a bonus "mash the button" game, this time it will be Volk lying on his back with a giant beer bloated belly and a big boner, the goal is to rapidly press the button to make Volk's belly to gurgle which will end with him letting out a powerful belch and busting a load. Belly gurgling animation can randomly alternate with Volk drinking beer, that's why I posted two different animations.

And a little bonus in the end. I very much like Commodore 64 color palette, if you're young enough to not know what the heck is Commodore 64 you can check out AVGN's video about it:

https://youtu.be/UDumOYP0ZA0

Commodore 64 is an old computer from the 80s which had a veeeery limited and strange looking color palette unlike its more expensive counterparts Atari 400/800 home computers which had a much richer variety of colors, pretty close to NES console (I'm using Atari 800 color palette and screen resolution for my project btw). However, I love Commodore colors and couldn't resist the temptation to fool around and try applying it to my project. It looks pretty nice and so I posted some results in the end of the post. I think if that game become real I definitely should include a color scheme switch feature in options.

And yeah, obviously, I'm horny enough to make filthy gross edits even of a simple pixel art so you can see fart, hairy and filthmonster edits of a fat Volk's navel fuck scene in attachments along with the archive I put to let you download all the posted stuff in one click.

That's all the materials and ideas I have for now! I mean, I have MORE ideas for other mini-games with other kinks like muscle growth, waterspots and hyper dicks but these are just thoughts for now with nothing done to illustrate them and I don't like to talk in vain. I will try my best to keep developing that project inbetween drawing commissions and personal art and give you more updates. I don't want to give you false promises, I know that I'm a pretty inconsistent person, I worked on three projects in my 16 and abandoned them all so I don't know what will happen to that one, even though I'm 10 years older already and should have become wiser and learn my mistakes... right? Programming everything I drew will be a different kind of a hard task, my RPG Maker knowledge is useless here obviously as I'm making not an RPG game and I need to study some more versatile software from the scratch which will fit my current needs. Or maybe find some person who will help me with programming.

So, you better perceive it more as just nice pictures for now to not get disappointed in the end if I fail as a game dev again. After all, many pixel artists do animations which just imitate video game style but not intend to become an actual playable game. But lets think more positive! I still hope that this project will become something really breakthrough, bring some variety to the world of furry sex games and help to promote Volk and other folks more.

(btw, I'm going to keep these materials as Patreon exclusives for about a month or so and then publish some of the most important images publicly)

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