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  • Pump It, Bulk It Front (MP4).mp4
  • Pump It, Bulk It Back (MP4).mp4
  • Pump It, Bulk It Outie Growth.mp4
  • Pump It, Bulk It Outie Growth + Belch.mp4

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I'm sorry guys, it were almost whole two weeks of silence but trust me, I was working like crazy all these days and if you check out everything I prepared today, mainly videos in attachments, you can probably see that I'm not kidding. Also this post could be made two days earlier but I wanted to figure out some stuff with commissioner before publishing everything so I'm posting it only now when I already managed to finish a half of a new personal artwork.

With a great support from the same commissioner I did Etemon animations for, I made Arnold the Pit Bull animation commission this time. I'm very thankful to my friend for commissioning these, first time I was like "Damn! Somebody wants to commission Etemon from me?! I can't believe it! I thought nobody cares about him that much to be willing to commission him from me!" and then my shock was doubled when I got commissioned another character I just never can get enough of but thought that nobody will ever commission somebody that obscure.

You should know Arnold the Pit Bull already, at least from few artworks of mine I did in past, he is from Tiny Toon Adventures show and he is one of my biggest childhood crushes even though I knew him mainly from my childhood video games, Arnold was presented in nearly every each of them, the cartoon show is sadly something I missed as a kid and still have to catch up on.

Just like in case with Etemon, it's very convenient that Arnold had some good sprites useful for making a canon pixel art, the best graphics he got is from Tiny Toon Adventures: Buster's Hidden Treasure for Sega Genesis which I actually had as a kid and was the most fascinated by his sexiness there.

The odd thing is that he was a regular enemy in this game, cloned all over like there were multiple Arnolds everywhere but it didn't matter really, I loved his handsome look anyway.
I used his palette without any changes except extra colors for nipples because these two shades he had for ears weren't enough.
I took the font from this game as well, it was used in different colors but I chose the ones from a password screen. Letters are pretty big and with Arnold taking most the space it was very hard to make normal sentences in such tiny text boxes.

And yeah, I know the best password for this game lmao

The music I used in videos is a short clip of Funkotronic Beat soundtrack from Toejam & Earl game for Sega Genesis. Usually I try to find something from a game the character was featured in but all Tiny Toon Adventure game soundtracks are too wacky and don't fit a scene with a buff guy lifting weights so I had to look for a fitting music somewhere else for one time.

Background is a completely random thing I made up myself, I didn't have any exact ideas on what proper location to chose considering what dirty things I was going to do with him. Sometimes rad abstract backgrounds are fine too.

Actually, this background is what motivated me to improve and better organize the way I'm working with animations in Sony Vegas and reach a higher level of animation production this way.

You see, all my previous big animations had all frames converted as complete images where backgrounds were united with character body frames and all the extra elements such as text boxes, mimic and pose changes, farts and so on. For a long time I didn't think of it as a problematic way to do animation because my first animations had still backgrounds. But when I started working on Etemon with such a simple thing as water glares on the back I felt that the work starts to feel like hell because water glares sparkle with a certain slow frequency while Etemon performs his actions with faster or slower speed which doesn't align with background animation, it shouldn't align in a first place in fact! I tried to manage it but if you try to be very picky you can notice that sometimes the rhythm of sparkling of the water is broken in these videos and goes faster when Etemon performs faster actions.

With Arnold things got even worse because here background animation is much more obvious and if I fuck it up it will be VERY noticeable. I had the choice, to leave animated background only for a simple public animation with just a still image for big videos just because I'm dumb or to get smarter. And I chose the second. I knew what would be a good solution, keep background animation on a separate track and save character animation frames as images with transparent background to put it all above the background and work with it independently, the only problem is that I didn't know how to add images with transparent background to Sony Vegas, I tried it in past but background was turning black and I decided to not bother myself trying to figure it out. But this time I really had to figure it out and surprisingly it was very simple. Once I understood how everything is done things started to work much more efficiently.

And not only background stopped being a problem. A lot of work processes became much less time consuming like working with text boxes, these were united with other elements such as character animation and background too. For example, I created 59 text boxes for this project, each is used with Arnold's idle animations which are all 4 frames long, so to make it work I had to save every each frame with 59 text boxes attached which means saving 236 images, that's insane. Now all I had to do is just to save all the text boxes separately with transparent backgrounds as just 59 images instead of 236 and put them on a separate track on top of everything else. This is MUCH better this way!

The work was still difficult and time consuming, at least because it's almost like two big works in one. Initially, commissioner's main demand was just to see Arnold farting and shitting the same hard as Etemon in a previous commission and for this we chose back view as the best option. But I didn't want to lose such a chance, working with Arnold the Pit Bull pixel animation and ignore all the goods he have to show from the front would be silly so I suggested to add front view as a bonus, more just for my own pleasure. I thought that it really will be just a bonus with Arnold simply flexing in one simple front animation with some changing text, that's all, and most the effort being spent on the main back view animations. But things got REEEEEEEEEALLY out of hand! I got so much carried away that front view animations took even more effort than the back view ones. Mainly because I got an idea of Arnold's outie being pushed out farther and farther as he keeps farting and belching until his belly button turns into another erect meat pole even bigger than his cock. I grew quite a weakness for such belly buttons lately thanks to my friend. This animation idea turned out awesome but it took me a plenty of time to do.

I also made snout growth and big lip edits but I didn't include it in final animations, simply because I was too tired working on this project for two weeks even though the idea feels tempting. You can still enjoy it as a still image though.

Looking at Arnold with all the changes combined is funny, makes me think that my sexual tastes revolve around mainly turning everything into shapes which look like erect cocks or balloons.

As for the back view, it got some good amount of extra stuff, muscle flexing animation, normal gut, a giant gut with additional rumbling animation (for me it's just Arnold's stomach being gassy but if you're a vore lover I think you can enjoy it your own way) and buttholes of course.

The main part of this project consists of two animations. Front view one is all about belches, farts and outie growth, the back view one has farts and ends with super extreme scat so please keep it in mind as a warning.

You can download all the animations from attachments below, archives contain all the assets used in this project for you to see how much was put into it and all the still images and gifs presented in this post gallery above. You can also compare it to material archives from my previous animations to see how my approach to making animations changed from now.

In a conclusion, I have to say this project was another major breakthrough for me in terms of animating. It may seem not much different from my previous animations but first of all I'm pretty proud of this hand movement when Arnold lifts the dumbbell, I was sure I'll screw it up and have problems with such a complex movement but it turned out good. I mean, it's not like I was doing really difficult animations before, my characters usually just breath, twitch, have simple mimic changes and so on, these are simple movements which don't require much knowledge. Hand movements is another level. And secondly, I figured out how to organize the working process in Sony Vegas better and now my animations are became a bit easier to do.

I hope you enjoyed this project, my next works including upcoming commissions are gonna be simpler than this so it's not gonna take me two weeks again, that's for sure.

Files

Comments

Hog Hunter

The belch gif 😍

Abc Def

It's so spectacularly gross (in a good way of course xD), I love seeing these underexplored kinks in such a style

BazilRacoondog

Hehe, thank youuu! ❤️ It's always nice to see people appreciating the grossest part of my art >:3 And yeah, some extreme nasty kinks are criminally underrated and should be executed much more really.