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I thought that "Junk-Indulgent Mark" post is way too busy and overwhelming to put any other side stuff in it so I decided to upload it separately.

While working on this big animation project I also got a random thought to imagine Zed Vector as a Commodore64 game character sprite. You may remember I already tried to imagine my characters as sprites for various platforms such as early Arcade machine, Game Boy Color or old DOS with CGA palette, if not then here's a reminder.

So, it was a matter of time when I do the same with Commodore. I intended to do only Zed first but he turned out so well I started drawing other guys as well right after.

These sprites also fit Commodore64 limitations perfectly. C64 sprites for both Multicolor and High-res modes are 24x21px large, each can have three colors (the 4th color of the Multicolor mode is used for transparency in sprites), the sprites can be stacked to form taller or wider sprites and each can keep its own palette, it's not necessary for a whole character to be only three color, although many game designers did it just for convenience. I thought two sprites are enough as it's a classic size many C64 game characters used, I took Ninja Turtle Commodore sprite as a size reference to make sure I do everything right.
You see, this is why I had to make Kit's hair blue instead of yellow, because blue is important for glasses and I'll rather make his hair the color of his glasses than vise-versa.

Of course I couldn't resist a temptation to make naked versions as well, yeah, degrading to three pixel long dicks. No less easy it was to resist the urge to play with fattening them all and so I did it. Maybe later I will make clothed versions of fat animations.

Also I failed to not think of this as a game concept and imagined a simple game where you play as Zed Vector and compete with other characters in gathering food in a maze, it was partially inspired by the idea of bosses in SNES parts of Bomberman being able to pick powerups you find in walls. Each type of food has its own weight gain value and after the timer runs out two characters are shown on big scales, the food they gathered get counted, gradually showing the character fattening more and more as the weight gain score counter shows bigger number and the winner is obviously the one who gained more. Anyway it's just my fantasies and I'm not going to think or work on it in nearest time.

Also wanted to share some little horny edits of my Volk run cycle concept, it's nothing really super special but I had a good time jerking off to it so I thought maybe somebody else will appreciate it no less. These shapes were too good to not make it dirtier so I gave Volk a good set of balls, dick and also overgrown snout, absurdly long outie and of course I gave him some good gas (this last one is hidden in attachments).

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