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I'm not sure when I make any more progress with that idea so I thought it's better to share whatever is done for now. I was thinking I currently have no motivation on doing any pixel art besides my Volk project and OC stuff unless it's commissioned despite I have a ton of characters I'd like to use for that (I posted in on Twitter few days ago, left it here too just in case) but suddenly an idea hit me when I remembered one more character I forgot to include in that chart first, the idea I'd like to do for myself.

Wile E Coyote was involved in several video games, most known are Desert Demolition for Sega Genesis and Road Runner's Death Valley Rally for SNES, both had amazing graphics for Wile E so how can I not include it? The sudden idea I got is about Wile E thinking he can catch Roadrunner if he load himself with tons of explosives and turning himself into a super fast rocket but first he needs to build a robot helper who will stuff dynamite up his butt (obviously Wile E will be unable to reach his butt at some point so he will need some help), but then when Roadrunner appears and robo coyote lights the fuse, Wile E will simply just explode.

I would like to animate it all but it's a pretty complex project which can be compared to Chester Cheetah commission I did and since it's not a commission and I have other personal plans to think about it's gonna be done slowly little by little inbetween other stuff and it can take a lot of time. All I did for now is the very culmination when Wile E reaches his biggest size with his ass full of dynamite sticks. It just looks good by itself as a simple pixel art so I thought it deserves to be shared anyway. Also, I used the background from Genesis game because it looks more appealing than the desert from SNES in my opinion.

I also did some work on Wile E walk sprites because I will need them too.
You see, there's a little problem. Sega Genesis and SNES games have some differences. Sega Genesis game has Wile E as a playable character and there's a lot of important sprites such as walking, running, jumping, falling, crouching etc. SNES game is all about Roadrunner and Wile E is just a boss of each level there, surely he still has a lot of poses and face expressions but there's no walk cycle or anything. BUT Genesis sprites are odd. They look like something which was originally drawn on paper and then compressed to Genesis resolution, you can see that by odd artifacts, I mean these light pixels surrounding Wile E and how he doesn't have a consistent outline. It looks fine in a game but these sprites are very hard to work with. SNES game in the other hand has classic normal sprites with normal outlines and no artifacts. So, the solution I got is to redraw Genesis sprites in a SNES style, basically removing artifacts, adding outlines and dark/light zones since SNES had them unlike more cartoonish flat Genesis sprites. You can see the results of my work on the second image where top row is original sprites from Desert Demolition and middle row is how I changed them according to the style of Death Valley Rally sprites in a bottom row.

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