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In terms of experimentation, this one's up pretty high on the list. As I mentioned in it's description, it was mostly a plan with 100% theory for a while, until I did the act and it seemed to work perfectly!

Skin Wrap & Cloth Business

Not sure how to call it, suppose it's close enough! So I believe I've mentioned the Skip Wrap modifier somewhere, but I'll do a quick recap. In the most simplest term, it assigns the object (whether that's a portion or all the vertices) to ANOTHER object and tries its best to 'follow' or wrap around the mentioned object.


So for her belly, I made a sphere with the cloth modifier that´s tightly wrapped around a base sphere, and then applied the Skin Wrap modifier to just the belly. At that point, any changes to the sphere, the belly will try to imitate as best as it can. As you can see and hopefully understand by looking at the .gif.

After that, it's a matter of having another sphere (being the kick), move and glide around on her belly. This also means that I have way more control over the kicks than the previous attempt, where it was purely a Push modifier that changes how much it protruded. Plus, it's easy to include additional animations such as normal movement if I so desire. 


Using Flash!?

Yeah, I'm still using the obsolete and probably insecure software, but it still does it job perfectly on dA! It's not like there's an alternative to it yet, HTML5 or Unity Web Player isn't even supported there. Regardless, I still feel comfortable using good o' regular Flash, and combining programming with my 3D skills is something I probably should've done earlier.

For this, it was a simple playback with some tools to adjust the frame count and toggle clothes on and off. I felt the clothing didn't do the kicks enough justice, so hence the alternative version there.

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