Ripe Bleuberry - Aftermath (Patreon)
Content
Creation
To be frank, I only made like... 10% of the objects used in environments, not counting walls. As mentioned in the description of the scenes, I get them from sites with no licensing and for use in 3D art and visualization. Which... this sort of is, right? It's not like they're the main focus anyway. Boobs and bellies is where it's at.
Environments
Now actually creating the environment for one, isn't a walk in the park. You obviously need some knowledge and/or references to make believable environments. For this particular scene, I wanted to make Gwen and Haruka's house, so I can use it for future use. I took a blueprint as a base, and modified it to fit my needs. Currently, I do this with Lines with grid-snap on. Subdividing the lines and removing bits for walls and windows as needed.
XReference
This is a feature in 3ds Max that I wish I knew about last year... When I made Morning Exercise, I had all the girls AND the scene together in one file. Not only was the file size huge, it was really slow to load and performance was terrible. Now with this XRef, you can reference other scenes, such as rooms, and use them in other scenes. Doesn't sound too much different, right? BUT. But the program runs much more smoothly because it knows that reference scene can't change. Sure, it updates on the timeline and the layer system works there too, but it's uncontrollable otherwise. It's great to use when certain aspects are already finished. However, if they need little adjustments, it might get a bit frustrating constantly switching between the two. Nevertheless, it makes working on larger scenes way less frustrating.
For the future, I wont post aftermaths for EVERY scene. At a certain point, I run out of things to talk about. So instead, I'll be sure to supply with more random(ish) posts like Ivana's bath thing.