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The idea of her exercising just seemed too good to not try out an animation with! I looked around online for some animations and found one for jumping jacks. And after a weekend I ended up with this!


I tried utilizing the soft body dynamics/breast physics I have done before, but whatever I did  it just didn't seem to work. Not work as in... folding in on itself to the point where I couldn't use that as reference. So this is mainly through the use of bone manipulation.


I intend to upload this when #6 is up in the story, buuuuut I also have to re-render this entirely. You might've missed this as I have, but she doesn't have her tattoo's. :( 

Another night of rendering it is.


Anyways, here's the link to non-gif versions that are compressed way better.

Files

Comments

Anonymous

Imma be honest. If I saw this shit in real life, I might actually have a Roshi moment where blood shoots out my nose. Just saying...

Anonymous

Fantastic, as always.

iksbob

Nice. Always love seeing characters in motion. Critique: I feel like her skin is unnaturally stretchy. Little less bounce maybe? *faces angry mob* please don't hurt me...

vivious

I love it! By the sound of your description, it seems like these take a considerable amount more time and effort, but the extra life these animations breathe into your characters is GREATLY appreciated. Thank you Auc<3 As for iksbob's critique, I think the stretch of the sports bra/straps makes the skin look like it's stretching more than it actually is. As I recall, her braless size 7 hangs lower than where this bra holds her when she stops bouncing.

auctus177

Yeah no that's totally fair. I think at that size it should be a lot of 'internal' jiggle, with the range of motion/bounce being a bit shorter with the sportsbra. Stuff like this you only really realize after the fact... Who would've thought that recreating big, hefty breasts in 3D would be hard? :P

auctus177

Yeah, with how much time I've spent on it this weekend... I could probably have made two to three full scenes within that timeframe. Which I suppose isn't too bad, but it takes way longer to see if the animation is going to be any good. :P As for the critique, you might have a point there. But I do elaborate a bit more on it in the reply to that person.