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This week I finished the scripts and animations for the beginning and ending dialogue for the 3AM night. I've attached two builds, one with the time lock in place and one without to allow testing the 3 AM lock as well as the night in general.

The 3AM morning dialogue should now properly branch into good and bad ends when the appropriate button is clicked. The dialogue will also now correctly trigger the game over scene with Murder.

Murder also has her new story animations added to her toy in the toybox.


Comments

EchoTheWorld

I love seeing the development progressing! Keep it up!

smutcube

Play the 3 AM event, either by launching the time gated version attached here between 3 and 305 AM or just launch the second one any time. Under story there will be a new campaign button "hell" that will launch the event. To get the game over scene you'll have to beat the event (extremely difficult) and then follow a branching dialogue for a good or bad end.