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This week I implemented Fredrika's boss mode mechanics and started writing the dialog for nights 8-14.

Fredrika will now fly when passing through rooms with the lights off. While flying she will move 1.5x faster and won't make any footsteps. This should make keeping the lights on much more important on her night. Balance is still an issue, I intended to play through all the boss mode nights this week but I'll have to leave that for next week.

I also started writing dialog for nights 8-14, the basic gist is that the the player needs to undergo orientation after their initial training and so each night is just an information dump. Since there's no new mechanics on there night, just increasing in difficulty, there isn't a whole lot to say of importance so I took the opportunity to make some lore and allusions to where the story is going. Currently nights 8-12 are complete, 13 and 14 are still being worked on. I also need to make a way for dialog to be interjected later in the night, at 6 AM ideally to connect nights 14-15 and 21-22 later.

Still aiming for a public release in June, so I'll be focusing hard next week on doing a final polish and balancing pass.

Comments

TenderHorse380

i just realized a way to soft lock the game. if you are on night one and answer the phone call, play through till Fredricka is at the door. instead of closing the door you can use the dildo on her and the game will be permanently stuck there. you can make her leave, the text doesn't go on, and the clock never starts so you can just fap away and enjoy the sight of a big busty bear and her dildo :3