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This weekend I worked on fixing some of the issues still present with the new QA machine as well as implemented the first iteration of the Puppet's boss mode mechanics.

The new QA machine should now appear in the game over scene and night correctly. There are still some issues with some animations that are still using the previous iteration of the QA machine, I'll have to swap those out next week.

The Puppet's boss mode mechanics can be previewed on story night 17 now. This won't be the final iteration of her mechanics because there's a glaring issue with them: they're easier than her normal night mechanics. While you do have to be careful to not keep her on the same animation for too long, the reality of it is that you end up only needing to switch her four times a night which is a significant downgrade in difficulty. I'll need to reevaluate how I want her implemented when I get back from my week off, after that there's only Fredrika and adding the dialog to nights 8-14. I also have my eye on overhauling the control deck to make the buttons more responsive to camera changes to fix a long standing issue of them "holding" buttons from the previous camera.

Like I said before I will be taking one of my 4 annual vacation weeks starting today, so there won't be an update next week, but I will be able to come back the week after hopefully refreshed so I can fix the issues and finish the boss mode update. 

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