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This weekend I worked on fixing issues with the build released on the 15th. Thanks for everyone's patience while I worked through fixing the surprise bug swarm.

The issues in the last build were centered around the new data management system I made not instantiating correctly. That was due to a slight difference in how the code executed when built versus in the editor, so debugging it was a time consuming process of having to build the game, test the flow of the code, try to fix the issue, and rebuild, but I learned a good deal about how Unity's systems work.

I also reanimated the Radar so that it spins properly, which was also an issue introduced in the last build. The animation has been slightly improved so that it rotates in a slightly slower, smooth, linear fashion for a slightly more realistic result.  

The next week/weekend update will be on December 23rd and will be the last one before the holiday break from December 24th to the 31st, I'm hoping to get some more furniture items added (a poster/photo for Springtrap) and to continue fixing up the toybox before I take that week off.

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