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This weekend I worked on making more of the UI for the toy box and the UI boiler plate code behind it.

The plan for the toy box is to have 4 windows:

The Toy Store
This is where the player will purchase or rent new toys, after purchasing them the toys will be placed into the player's inventory. Renting toys cost 1/10 the price but the toys will disappear when the player leaves the toy box.

The Inventory (still in development)
Here the player will manage their purchased toys, either selling them or spawning them into the scene. Selling toys will reward 50% of the purchase price, rented toys can't be sold for obvious reasons.

The Toy Box (still in development)
Here the player will have access to all the toys in the scene, serving as an alternative to the right click menu.

Sex Scenes (still in development)
This menu will house buttons that will allow the player to play any scene as long as they have access to all the necessary toys. There will be options to use toys from the store, from your inventory, or from the toy box. If using toys from the store you will be given the option to buy or rent them when loading the scene.


Currently the UI has 4 buttons for each of the menus, although the toy store is the only one that spawns while the others are in development. Also, clicking on a toy's icon will now properly show the buy/rent pop up, although it still needs some beautification. 

Comments

Shadboiss

when i click on the "demo new scene" it brings up the fredrika scene and not the spring trap one. how do i fix this?

smutcube

That's intentional since that was the last scene I worked on (re-added sound) I just forgot to update the text on the title screen. You can either use an older build's demo scene button or trigger the Springtrap scene normally by clicking the hand cuffs while spring trap is approaching you.