Home Artists Posts Import Register

Downloads

Content

This week I tweaked the post processing settings to see if I could make the game look a little bit better. I found that the post processing effects were being duplicated on the monitor which made it look oversaturated at times. I removed post processing from the security cameras until the player "zooms in" by clicking the monitor which should make the which should help with the game's looks. I also made shadows a bit darker and reduced the bloom to get closer to the feel of previous versions.

I also added an "achievements" button to the title screen that will show players all the achievements in the game and whether or not they've been completed. There's a new achievement added for getting the maximum amount of money from a night (all Mk 2.0 bots while getting 5 FUX from the miner) this will eventually unlock "Platinum" skins but I didn't have time to make all 7 of the skins.

The control deck can no longer be stored from the desk setup. This is part of an achievement I'm working on that will be awarded for completing an arcade night without any desk items (including the monitor and clock).

Comments

Anonymous

I am Japanese. I'm sorry if I didn't explain it well. On the 5 night, when you are attacked by the puppet, the scene is set to play with Mangle+, and the scene will not progress.

smutcube

Thanks for the report, I'll take a look and see if I can figure out what's going wrong.

Potato Tower

I don't have a mouse in desk setup so i can't do anything...

smutcube

Press "F" to exit fly mode, the cursor is hidden in fly mode. This is being changed in the next beta build.