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This weekend I added sounds to the existing animation in the Mangle scene, polished the transition to the last stage and added a "pop up" message in the toy box when a player tries to purchase a bot they can't afford, or a bot that's locked.

On a previous transition I tried baking the first few "humps" of the next stage to the end of the transition animation. With the transition added last week I went with a different approach of creating a small script that manually increases speed or "eases in" to new loops. I think this effect works better than my old approach and it means I don't have to manually animate the speed up, so I'll be going with this approach in the future.

Update: attached the latest build to this post, somehow I forgot to do that last night. Sorry.

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