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Sorry for the late update, I have a small cold so I'm getting plenty of sleep until it passes. This week I did some bug fixes and animated two loops for the new Foxy game over scene.

For Foxy's scene I'm taking a different approach to the order in which I do game over animations. This time I'm going to complete the loops first and then the transition between those loops last. What this will mean currently in-game is that she will jump awkwardly between the loops (since there's no transitions yet). I'll have to see if there's a difference in quality/efficiency once I'm done. The new scene has already been put into game play, although it is still a work in progress.

I also changed the way the player's pay is calculated to fit the new dynamic difficulty. The player will receive $2.00 per bot's "Difficulty Stage" and their difficulty will be shown on the pay out as "MK (0-2.0)". The hourly rate has been set to a flat $10/hour since difficulty is calculated this new way. Right now this is imbalanced as the player isn't punished nearly as much for losing. I'm still considering ways I can balance the hazard pay, it will either be completely forfeited when a player loses (with an increase to the hourly rate), or it will be prorated to how much of the night the player completed.

There were also a couple bug fixes made:

Fixed an issue that caused the boob physics to implode when using the over-sized boobs cheat.

Fixed Golden Fredrika's hair from turning hot pink.

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