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This week I added the next transition to the Foxy game over scene and did some general bug squashing. 

There was an issue with the last "rapid fire" stage added to the foxy scene which caused the player's hands to shake rapidly, I located the issue and the player's hands should now stay on the door/wall. 

I changed the "random look" function that I'm experimenting with to allow the ability to focus on different body parts as well as arbitrary spots. I may be able to port this functionality to previous animations where the player's exact head location isn't important. 

I fixed a bug with Fredrika that I thought was previously taken care of. If the random switch she targeted to turn off was the one she had just previously turned off, she wouldn't need to move since she was already at her target. Since she wasn't moving the game would not detect the collision necessary to progress her AI. Now there's a check to see if the light she's targeting is in range and if so, turn it off immediately. This should prevent her from becoming locked up in this way in the future. 

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