Home Artists Posts Import Register

Downloads

Content

This week I started seriously programming and developing the framework that will drive "F*NAF 2"'s animations. The plan right now is to have animations be physics based so that they're calculated in real time. This would allow me to create variations of animations based on several variables (force, speed, mass, etc.) and would also allow for hands/feet/pelvises to be dynamically placed on objects of varying sizes (larger/smaller breasts/butt cheeks maybe height but height can be really tricky). The main problem is that turning algebraic and geometric equations into something sexy can make things pretty predictable and inorganic. If the end result isn't up to my expectations I'll try a hybrid approach with using physics as a base and baking in some touches. If that doesn't work I can always do things the way I have been and include the physic animation framework as a way for players to make their own animations (this might be something similar to yiffalicious). 

I would have liked to include a tech demo of what I worked on but it's extremely unfinished. I would also need to create a substantial UI to allow players to control the variables that would change the animation in a meaningful way. For the sake of comedy I might record and upload a video demonstrating how setting the variables too extreme can result in the male character humping the female into orbit.

Since I didn't want to have a Friday update with nothing to show for it I've added a new Toy Box only animation for Foxy. The animation is a simple doggy style loop that can be found under the new "Patrons" category in the Toy Box. Small animations like this one are pretty simple to add since they don't require transitions and climaxes which are the biggest time sinks when animating. I plan on adding more patron only animations to the toy box in the future whenever I feel like animating something that doesn't have a place in game.

Comments

Neko Alchemy

How close do you think you are to finishing F*NAF 1? Since you started framing the second game, just curious!

smutcube

I'm still planning on adding 2 more characters to F*NAF 1 as well as a map and toy box rework. It will be a while until "Not-F*naf 2" is ready, I'm just being pretty ambitious about the tech behind it so I'm doing as much research and testing as I can before committing anything to it.