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Some of you have noticed a lack of and have asked for the apk version of the latest beta builds since I haven't posted any updates to the apk since the last public release. The reason for this is that there was a game-breaking bug that only appears on the android version of the game that I haven't been able to fix. I tried fixing that bug for the majority of this week but was unsuccessful. 

One of the major issues with fixing a bug that only appears on android is the insane debugging process. I need to put in debug flags where I think the problem is arising, then build an apk which takes 10 minutes, deploy it to an emulator, run into the issue and hope that my debug flags were useful otherwise I have to start over from the beginning. In contrast to building on PC where if it runs in the editor 98% of the time it will run on PC and if it doesn't, building an exe usually only takes 3 minutes. 

Because of that and the fact that the android version of the game isn't nearly as popular as the PC version, I feel like my time could be better spent working on a single platform. I will no longer be making android versions until I have the time to properly support the platform.

This week I experimented a little bit more with using state machines to randomly splice animations together for the Foxy maledom game over scene. Last week I felt that this was going to be too logistically complicated so I was going to go for a blend tree solution, however once I tried to use a blend tree I quickly realized that it was going to be a challenge to program since I would have to handle the transition between states manually. 

The Foxy game over scene has two "variant" animations for each of the stages, a "chin scratch" was added to the first stage, and the player's hands were moved in the second stage. Right now the code gets a random number and depending on that number triggers a transition to the "variant" state. It's not ideal, I'll have to mess around to see if I can make the transitions feel more natural.


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