Home Artists Posts Import Register

Content

Heads up: this month's beta build is twice the size it should be. This is due to the way an asset I purchased was packaged. Unity will try to make the file size as small as possible, cutting out assets I'm not using, however this person bundled all of their meshes into a single file and so I'll need to separate all of the meshes into separate files so that Unity can cut the file size down. I'll be doing that next week but for now I apologize for the 60 Mb of garbage.

This week I couldn't get into any pornographic work due to me having people over so I took the opportunity to make some headway on the game map rework. The beta build replaces the "checkered cube" in the Toy Box (Rest in peace old friend) with the in progress game map. 

I also added a "Light Ball" to the toy box to play around with. Keep in mind that adding excessive lighting will dramatically reduce performance and that lighting is all but completely disabled on the lowest quality settings.  

I also added some small functionality to the toy box due to changes in altitude now being present. If you try dragging a toy over the bed or onto the stage they will instantly pop up so that they're positioned on top. 

Comments

No comments found for this post.