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A new beta build is available on smutcube.com at the usual spot. This week I fixed the "Click" bug by adding additional nights for the remaining 4 animatronics. The puppets night will be added when she is done being animated/implemented.

Also this week I tried my hand at creating procedural animation solutions within Unity. I had some success, however it was incredibly time consuming and what I have now is incredibly clunky compared to animating within Blender. It figures considering Blender is built for this kind of stuff, but Unity would have the added benefit of run-time physics as well as opening the possibility of player made animations a la Yiffalicious. It's just too complicated a system to get done in a week, I'm thinking it would probably take me a couple months working on nothing but it. I think I'll continue to use Blender to make hand crafted animations for now, while looking for ways to make some tools to make the process easier/quicker/better.



Comments

Nossi

This week's a bug fix version? in any case, im loving the weekly builds and updates, good job

Bova-Fett

Dont get discouraged if your procedural animation system didn't work out. If it was so easy for one guy to animate something like this, video game dev companies wouldn't even bother hiring teams of animators to make their games. For now I'd recommend sticking with what you know, and finding ways to do it faster/better

smutcube

There's also 3 more nights to the story mode (which fixed one of the bugs).

smutcube

That's my thoughts on it, I'll file it under the "would be nice to have but can't afford the time at the moment" category.