Friday Update 09/07/2018 - New Beta Build (Patreon)
Content
Also this week I tried my hand at creating procedural animation solutions within Unity. I had some success, however it was incredibly time consuming and what I have now is incredibly clunky compared to animating within Blender. It figures considering Blender is built for this kind of stuff, but Unity would have the added benefit of run-time physics as well as opening the possibility of player made animations a la Yiffalicious. It's just too complicated a system to get done in a week, I'm thinking it would probably take me a couple months working on nothing but it. I think I'll continue to use Blender to make hand crafted animations for now, while looking for ways to make some tools to make the process easier/quicker/better.