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Free public release available at: SmutCube.com


H-core Dungoen is a turn-based RPG inspired by the Rouge-like genre. Players must navigate their character through a randomly generated dungeon that has been tainted with a corrupting magic that causes its denizens to give in to their primal instincts.


Read the readme.txt that comes with the download for gameplay instructions.


Version 0.01:


The first release of this game introduces the basic navigation and "sex-combat" functions of the game. Read the readme.txt file for controls and more information. 


Launch Characters:

Human Male

Human Female

Goblin Female


Launch Animations:

Human Male/Human Female

Human Male/Goblin Female


Planned for Version 0.02:


Finish all one-on-one animations for the available characters, add ability to customize player skin/hair/eye color, allow filtering of animations based on orientation, add character progression system.


Plans for the near future:

Add breakable armor and supporting system, add "multiple on 1" animations, add male goblin character.

Comments

Genickzwirbler

Glad I found this since it looks like something with potential. Question: I don't really understand how the combat is supposed to work now or in the future.

smutcube (edited)

Comment edits

2021-11-02 12:38:32 Thanks for your support! Let me outline what systems I have planned that will flesh out combat. First character stats will be implemented that will affect both sex and combat (i.e. Strength will allow you to hit harder and use more power during sex, Endurance gives you more stamina, Intelligence will help with magic and sanity). After that breakable armor will be implemented that will prevent enemies from grappling you, each time they land an attack on you your armor will degrade. And after that magic will be implemented in arcane and divine forms (think wizard vs. cleric in D&D) which will give access to damaging and utility spells.
2017-12-14 00:30:01 Thanks for your support! Let me outline what systems I have planned that will flesh out combat. First character stats will be implemented that will affect both sex and combat (i.e. Strength will allow you to hit harder and use more power during sex, Endurance gives you more stamina, Intelligence will help with magic and sanity). After that breakable armor will be implemented that will prevent enemies from grappling you, each time they land an attack on you your armor will degrade. And after that magic will be implemented in arcane and divine forms (think wizard vs. cleric in D&D) which will give access to damaging and utility spells.

Thanks for your support! Let me outline what systems I have planned that will flesh out combat. First character stats will be implemented that will affect both sex and combat (i.e. Strength will allow you to hit harder and use more power during sex, Endurance gives you more stamina, Intelligence will help with magic and sanity). After that breakable armor will be implemented that will prevent enemies from grappling you, each time they land an attack on you your armor will degrade. And after that magic will be implemented in arcane and divine forms (think wizard vs. cleric in D&D) which will give access to damaging and utility spells.