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I usually try to post an update once a week but this weekend is just full of surprises :D

Also, the jewelry materials are the last thing to do in most cases. This time it was the easy part :) It's because we've got only seven modules of jewelry here and they're like copied all around the model.

Planning the jewel models is always a tricky part 'cause if you do too much detail it will exceed the polycount limit for nif partitions (65k if I remember correctly) and it will become less optimal and more difficult to rig. But making everything super low-poly is not an option in some cases when keeping the details is important for the appearance.

This time I did a kind of compromise in terms of modelling. I did a very basic shape of the jewels and added further details in Substance Painter using diffuse specular and height channels.

I think it looks nice and everything is on layers (I've got a golden base layer, two golden details layers, pearls layer, and gems layer) so it's easy to recolor/tweak in the future.

Do not hesitate to ask if you have some questions about how these things are made :)

Stay well,

K.

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Anonymous

This is so gorgeous, I'm forever in awe of your texture work! Lmk if you need screenshots for the release *wink wink nudge nudge*

kozakowy

Thanks :) Oh definitely I'll need screenies :) I'll do some early access here for the patrons in few weeks.