December Update Is Here! (Patreon)
Content
Update notes:
[VEHICLE CAMERAS]
Both Chase and First Person Vehicle Cameras:
-Camera is now using both frame render time, and real world time to smoothe its movements and rotations
-Added natural oscillations to the movement
-Rotations are now interpolated too
-Improved responsivness
-Fixed sudden "teleportations" and jitter, if you find more instances of it, please report
-Disabled high speed camera shake animation, it is not needed now as the Z axis working correctly, and realisticly calculates the movement in real time, instead of a premade shake animation
-Z axis, which simulates suspension is now working correctly, as mentioned earlier
-Fixed vehicle's body shaking/jittering on high speeds (was very visible and annoying in First Person Vehicle Camera but Chase Camera suffered from it too)
Vehicle Chase Camera Only:
-Changed name from "Follow Drone". "Vehicle Chase Camera" describes it better
Vehicle First Person Camera Only:
-Major head physics improvement
-Free look improvements
[ON FOOT CAMERAS]
On Foot First Person Camera:
-Implemented WASD movement, you can now strafe and walk backwards
-Added ability to toggle "Cinematic Mode On Aim"
I accidently deleted the update notes text file, so these ones are out of my head. I may have forgot something, but if you reported an issue to me and I said that it will be solved this thursday, then it should be solved now.
Enjoy!