November 23th update is here! (Patreon)
Content
General:
-Added ability to change menu key, use Controls.ini
-Fixed delta time smoothing
-Fixed CollisionFX activated on camera switch between vehicle camera views when driving fast
-Menu improvements
First Person Camera:
-Fixed audio missing reverb
-Implemented LERP to reduce jitter
-Improved head movement for Non Cinematic Mode
-Fixed abrupt shake animation when transitioning from/to sprint
-Added Dynamic FOV (FOV increase on sprint)
-Added ability to change FOV
-Added ability to tweak on aim FOV zoom amount
-Fixed recoil shake
-Added an ability to toggle Focus On Weapon During Reload
Head GoPro, Shoulder GoPro:
-Added ability to toggle camera effect
Vehicle First Person Camera:
-Default camera position detection fixed
-Fixed audio, first person audio is now played correctly when in first person
-Head movement reworked to be more natural
-Fixed vertical movement jitter
-Fixed acceleration/deceleration head bobbing
-Fixed camera rotation when vehicle rolls over
-Free look head movement improvements
-Added free look auto recenter
-Look back now returns to normal view, without the disorienting transition
-Fixed CollisionFX activated when returning from look left/right/back on high speeds
-Added camera shake on engine start/stop
-Added camera shake when driving fast
-Added a reverby sound effect that simulates disorientation on collisions (part of Collision Effects, toggle via the menu)
Vehicle Follow Drone:
-Reworked camera movement and rotation, camera now uses Catmull-Rom interpolation instead of linear
-Added camera shake on engine start/stop
-Added camera shake when driving fast
-Added a reverby sound effect that simulates disorientation on collisions (part of Collision Effects, toggle via the menu)
I will upload a few more smaller updates in the coming days, make sure you report every issue you encounter.
Have fun