ViewPointV: Custom Cameras Early Access Started! (Patreon)
Content
ViewPointV is a mod that reimagines the game's camera system, introducing custom, user-configurable cameras that make the game feel more modern and immersive.
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DOWNLOAD
Single Player
FiveM Resource
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ViewPointV in action:
On Foot First Person Camera Trailer (November 2023)
First Gameplay Video (November 2023)
Vehicle Chase + Vehicle First Person Gameplay Footage And Comparison (December 2023)
Gameplay by Benzo Effect (January 2024)
Review & Installation by Benzo Effect (February 2024)
Review & Installation by Evil Noodle Gaming (February 2024)
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Some of the features:
All cameras use Linear / Catmull Rom Interpolation when moving, rotating, and changing FOV to create a clean, smooth, and satisfying experience
Natural head movement simulation, using PID algorithm
The mod is made to be integrated into the game without feeling like a mod, all you have to do to switch cameras is press V like you usually do
You can open the menu (F9) and go to Toggle Cameras to disable cameras that you would not like to be in the cycle list, so that you won't have to cycle through them everytime (including Default Game Cameras)
You can customize cameras by going into Edit This Camera when the camera you want to edit is active
Create unique configurations for specific vehicles (Add on vehicles supported). All settings are automatically saved and updated in game
For the FiveM version, your settings will be saved locally, which means your settings will persist even when switching to a differenent server that has ViewPointV!
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Currently available cameras:
First Person Camera inspired by modern FPS shooters
Head Camera
Shoulder Camera
Chest Camera
On Foot Third Person Camera
Vehicle First Person Camera inspired by modern racing titles like Asseto Corsa
Vehicle Chase Camera inspired by modern racing titles with a mix of good old NFS: Pro Street
Vehicle Cinematic Chase Camera
Vehicle DashCam
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Cameras that are planned and may or may not be added in future updates:
Motorcycle Chase Camera
Motorcycle First Person Camera
Motorcycle Helmet GoPro
Red Dead Redemption 2 Kill Camera
Cinematic Vehicle Entry Camera
Vehicle Pass Camera
Jet Chase Camera
Jet First Person Camera
Jet Pass Camera
Helicopter Chase Camera
Helicopter First Person Camera
Helicopter Pass Camera
Freestyle camera
You are very welcome to suggest your own ideas!
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You can combine different views for aiming and non aiming on foot cameras.
For example:
Not Aiming Camera: Default Game Camera: Close
Aiming Camera: ViewPointV: First Person Camera
or
Non Aiming Camera: ViewPointV: Third Person Camera
Aiming Camera: ViewPointV: Head Camera
All possible combinations will work.
Now lets go through some of the currently available cameras more in depth:
-First Person Camera simulates realistic head movement, using the weapon's and the player's velocity and rotation, to move, rotate and shake the camera.
This camera is inspired by modern FPS titles.
Currently available customization options:
Cinematic Mode - great for videos, may cause dizziness due to excessive head movement
Cinematic On Aim - automatically switches to Cinematic Mode on aim
Head Movement Multiplier - increase/decrease head movement in relation to the player's body
Recoil Shake Amplitude - increase/decrease recoil camera shake
Sprint Shake Amplitude - increase/decrease sprint camera shake (doesn't affect Cinematic Mode's sprint head bobbing)
Hide Radar - hide radar when camera is active
Reticle - toggle reticle
Reticle Size - tweak reticle's size to your liking
Reticle Movement Smoothing Factor - tweak reticle's movement to your liking
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-Vehicle Chase Camera uses lateral, longitudinal, and vertical G-Forces of the vehicle to calculate the rotation and position offsets of itself. Natural movement oscillations are added to make it feel more "real world".
FOV is dynamic, and is calculated by acceleration + speed.
Camera shake, blur and chromatic aberration on collisions/very sudden accelerations/decelerations.
Camera shake on engine start/stop.
This camera is inspired by modern racing titles with a mix of NFS: Pro Street.
Currently available customization options:
Position and rotaition offsets are configurable both globally, and per vehicle (add on vehicles supported):
Offset Y - move the camera back and forth
Offset Z - move the camera up and down
Rotation Z - tweak the amount of rotation applied when reaching maximum X offset (negative values will change the direction of the rotation)
Global options:
Invert X offset - inverts the direction the camera goes when drifting
Dynamic FOV - toggle FOV changes based on speed/acceleration
Maximum FOV - limit the maximum FOV
CollisionFX - toggle shake, blur, and reverb effects on collisions
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-Vehicle First Person uses the same techniques as the Chase Camera, but this time to simulate natural, realistic head movement.
Head movement and rotation are affected by G-Forces, including vertical, which means you can finally feel the suspension when going off-road.
This camera was partially inspired by Asseto Corsa, and other similar racing titles.
Currently available customization options:
Position and rotaition offsets are configurable both globally, and per vehicle (add on vehicles supported):
Offset Y - move the camera back and forth
Offset Z - move the camera up and down
Rotation Z - tweak the amount of rotation applied when reaching maximum X offset (negative values will change the direction of the rotation)
Global options:
Invert X offset - inverts the direction the camera goes when drifting
Dynamic FOV - toggle FOV changes based on speed/acceleration
Maximum FOV - limit the maximum FOV
CollisionFX - toggle shake and blur effects on collisions
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Controls:
General
F9 - Menu
V - Switch View
Vehicle Cameras
Arrow keys - Look Left/Right
C - Look Back (default Look Back button on controllers/gamepads)
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Final notes
More cameras are already in the work, and more customization options are added constantly. If you have any ideas/suggestions, please feel free to share them with me!
Cheers.